Tola Base Bioderm
Bioderm #1 · use ← → to move between Bioderms
Vital statistics
Skills (initial rating · learning curve: lower = learns faster)
| Skill | Initial | Curve | |
|---|---|---|---|
| Piloting | 75 | -30 | |
| Energy | 75 | -30 | |
| Missile | 75 | -30 | |
| Cannon | 70 | -30 | |
| Plasma | 70 | -30 | |
| ELF | 65 | -30 | |
| Adv. Tech. | 75 | -30 | |
| Command | 10 | — |
Biography
One of the most revered Herc Commanders of all time, Tola was born in a Chilean deep-mining archeology site, the son of a tram mechanic, but from the beginning he was different from his peers. A proud and restless youth, he claimed to trace his ancestry to Aztec kings. A natural leader, at 18, he worked to form the first trade union at the site and successfully negotiated safer working conditions for miners. However, his true ambitions lay elsewhere. When the Chilean Mining Corporation became one of the few Earth powers able to field Hercs, he joined their forces and quickly rose in rank.
Cool, and at his most creative under pressure, he never lost a battle in his long career as a Herc pilot and Commander. An inventive and tireless strategist, his combat journals were published as The Way of the Herc, still required reading for all Herc Commander candidates. Tola is generally acknowledged as the greatest Herc warrior of all time, and he eventually became one of Earth’s last great leaders. Bioderms created from this template have many desirable characteristics, not the least of which is a high tolerance to Stimgland, but some Commanders are reluctant to have even a copy of such a great leader under their command.
Portrait animations
Healthy to dead. Videos loop while on screen; GIFs and MP4s are downloadable.
Death sound
This Bioderm's death-sound field is -1, so the game plays whichever of DIGI_277 – DIGI_282 is next in a rotating cycle (a global counter, one step per death in this pool).
Sound used in the death video on this page: (a stand-in: the game would pick the next sound in the pool)
All sounds in this pool:
Extra GIF versions
GIF lossless copies of the game frames, plus "plays once" and "chained" versions.

E · Death (no loop)
Death animation, plays once and holds on its last frame (how the game shows it).

F · Progression
All four states chained A→B→C→D. Loops, with a 5 second pause on the last frame.
Announcer
The announcer reads this Bioderm's name: WAV
Details
- Number
- #1 (portrait files
BGMSH01A–D.FLX) - Group
- Base Bioderm
- Death sound
- DIGI_277
