Tarsus Unique Bioderm
Bioderm #29 · use ← → to move between Bioderms
Vital statistics
Skills (initial rating · learning curve: lower = learns faster)
| Skill | Initial | Curve | |
|---|---|---|---|
| Piloting | 75 | -20 | |
| Energy | 55 | 0 | |
| Missile | 85 | -5 | |
| Cannon | 99 | -20 | |
| Plasma | 60 | 0 | |
| ELF | 60 | 0 | |
| Adv. Tech. | 60 | 0 | |
| Command | 0 | — |
Biography
The original Tarsus gained the nickname “Gunner” from his squad mates. It was said of him that he’d rather shoot than move. A team player, Tarsus was never good with sensors or tech, depending on his squad-mates to help him find his targets. But Tarsus was the man to have in a fire-fight, good with missiles, a genius with cannon weapons, his Herc could often been seen in the center of the action as Tarsus calmly picked his shots.
The Tarsus Bioderm is physically strong, but only of average intelligence. He is reliable and quick to follow orders. While he knows everything there is to know about cannon weapons, the Tarsus Bioderm learns missile skills and piloting at an above average rate.
Portrait animations
Healthy to dead. Videos loop while on screen; GIFs and MP4s are downloadable.
Death sound
This Bioderm's death-sound field is -1, so the game plays whichever of DIGI_277 – DIGI_282 is next in a rotating cycle (a global counter, one step per death in this pool).
Sound used in the death video on this page: (a stand-in: the game would pick the next sound in the pool)
All sounds in this pool:
Extra GIF versions
GIF lossless copies of the game frames, plus "plays once" and "chained" versions.

E · Death (no loop)
Death animation, plays once and holds on its last frame (how the game shows it).

F · Progression
All four states chained A→B→C→D. Loops, with a 5 second pause on the last frame.
Announcer
The announcer reads this Bioderm's name: WAV
Details
- Number
- #29 (portrait files
BGMSH29A–D.FLX) - Group
- Unique Bioderm
- Death sound
- DIGI_281
