Uru Base Bioderm
Bioderm #13 · use ← → to move between Bioderms
Vital statistics
Skills (initial rating · learning curve: lower = learns faster)
| Skill | Initial | Curve | |
|---|---|---|---|
| Piloting | 70 | 0 | |
| Energy | 60 | 0 | |
| Missile | 65 | 0 | |
| Cannon | 65 | 0 | |
| Plasma | not in source PDF | — | — |
| ELF | not in source PDF | — | — |
| Adv. Tech. | not in source PDF | — | — |
| Command | not in source PDF | — | — |
Biography
Despite an agile mind Uru was an average student, and had to study mightily to be accepted into the service. Time and time again his superiors tried to turn him away from the Hercs, thinking him unqualified, but Uru would hear none of it. He finally found a sympathetic C.O. who recognized the value of his strength and determination, and who helped him pass the pilot exams. Uru's skills developed at an average pace, but he ultimately became an excellent pilot and warrior, and his strength of character made him popular with his squad-mates. This is reflected in the Uru Bioderm’s potential for Command.
Portrait animations
Healthy to dead. Videos loop while on screen; GIFs and MP4s are downloadable.
Death sound
This Bioderm's death-sound field is -1, so the game plays whichever of DIGI_277 – DIGI_282 is next in a rotating cycle (a global counter, one step per death in this pool).
Sound used in the death video on this page: (a stand-in: the game would pick the next sound in the pool)
All sounds in this pool:
Extra GIF versions
GIF lossless copies of the game frames, plus "plays once" and "chained" versions.

E · Death (no loop)
Death animation, plays once and holds on its last frame (how the game shows it).

F · Progression
All four states chained A→B→C→D. Loops, with a 5 second pause on the last frame.
Announcer
The announcer reads this Bioderm's name: WAV
Details
- Number
- #13 (portrait files
BGMSH13A–D.FLX) - Group
- Base Bioderm
- Death sound
- DIGI_278
