Jarvis Base Bioderm
Bioderm #15 · use ← → to move between Bioderms
Vital statistics
Life / Health / Stability / Toxin: not present in the source PDF (cut off at a page break).
Skills (initial rating · learning curve: lower = learns faster)
| Skill | Initial | Curve | |
|---|---|---|---|
| Piloting | 75 | -17 | |
| Energy | 65 | -17 | |
| Missile | 60 | -17 | |
| Cannon | 40 | -17 | |
| Plasma | 50 | -17 | |
| ELF | 50 | -17 | |
| Adv. Tech. | 40 | -17 | |
| Command | 0 | — |
Biography
Jarvis learned to fight in the tunnels of New Chicago late in the first Cybrid conflicts. A street tough, his future seemed short and grim. Then he stumbled on a computer record of a distant ancestor who fought heroically in Earth’s first World War. He identified the picture of his ancestor, standing proudly in uniform, and this discovery changed his life. He decided there was no honor dying in the streets, and if he had to die, he would die a warrior. He placed a copy of the picture in a gold locket which he kept with him the rest of his life, a good-luck charm, and volunteered as a Herc pilot. Intelligent, possessed of well-rounded abilities, Jarvis became an excellent warrior. He entered the conflict too late to see much action, but he was twice decorated, and remained a career military man until his retirement. He died in bed at his family home in New Chicago.
The Jarvis Bioderm is a good warrior with the ability to learn quickly. The model has a high initial stability, but a slight flaw in the BGM has artificially elevated the instability threshold.
Portrait animations
Healthy to dead. Videos loop while on screen; GIFs and MP4s are downloadable.
Death sound
This Bioderm's death-sound field is -1, so the game plays whichever of DIGI_277 – DIGI_282 is next in a rotating cycle (a global counter, one step per death in this pool).
Sound used in the death video on this page: (a stand-in: the game would pick the next sound in the pool)
All sounds in this pool:
Extra GIF versions
GIF lossless copies of the game frames, plus "plays once" and "chained" versions.

E · Death (no loop)
Death animation, plays once and holds on its last frame (how the game shows it).

F · Progression
All four states chained A→B→C→D. Loops, with a 5 second pause on the last frame.
Announcer
The announcer reads this Bioderm's name: WAV
Details
- Number
- #15 (portrait files
BGMSH15A–D.FLX) - Group
- Base Bioderm
- Death sound
- DIGI_279
