Jamax Base Bioderm
Bioderm #11 · use ← → to move between Bioderms
Vital statistics
Skills (initial rating · learning curve: lower = learns faster)
| Skill | Initial | Curve | |
|---|---|---|---|
| Piloting | 65 | -20 | |
| Energy | 55 | -20 | |
| Missile | 25 | -20 | |
| Cannon | 35 | -20 | |
| Plasma | 55 | -20 | |
| ELF | 55 | -20 | |
| Adv. Tech. | 65 | -20 | |
| Command | 0 | — |
Biography
It is known that the original Jamax was a career officer who ended his career with an outstanding personal and command record. His military record is all that survives of his later life, as his entire base was wiped out in the second Cybrid Lunar offensive. A more complete record exists of Jamax’s boyhood however, and in an effort to capture the qualities that later made him a good military man, the Jamax personality implant is based on his early life. As a result the Jamax Bioderm starts out green and untested, and needs repeated combat trials to turn him into an effective warrior. The Jamax Bioderm learns skills quickly, and a Commander’s patience can be rewarded with an excellent warrior.
Portrait animations
Healthy to dead. Videos loop while on screen; GIFs and MP4s are downloadable.
Death sound
This Bioderm's death-sound field is -1, so the game plays whichever of DIGI_277 – DIGI_282 is next in a rotating cycle (a global counter, one step per death in this pool).
Sound used in the death video on this page: (a stand-in: the game would pick the next sound in the pool)
All sounds in this pool:
Extra GIF versions
GIF lossless copies of the game frames, plus "plays once" and "chained" versions.

E · Death (no loop)
Death animation, plays once and holds on its last frame (how the game shows it).

F · Progression
All four states chained A→B→C→D. Loops, with a 5 second pause on the last frame.
Announcer
The announcer reads this Bioderm's name: WAV
Details
- Number
- #11 (portrait files
BGMSH11A–D.FLX) - Group
- Base Bioderm
- Death sound
- DIGI_282
