Model 110 Protoderm
Bioderm #20 · use ← → to move between Bioderms
Vital statistics
Skills (initial rating · learning curve: lower = learns faster)
| Skill | Initial | Curve | |
|---|---|---|---|
| Piloting | 50 | 0 | |
| Energy | 40 | +20 | |
| Missile | 40 | +20 | |
| Cannon | 60 | +25 | |
| Plasma | 20 | +25 | |
| ELF | 30 | +25 | |
| Adv. Tech. | 10 | +25 | |
| Command | 0 | — |
Biography
Protohuman BGMs have no specific donor. Their imprints are an amalgam of collective experience bioelectric sequence coding and pre-imprinted genetic computer strand implants.
Portrait animations
Healthy to dead. Videos loop while on screen; GIFs and MP4s are downloadable.
Death sound
This Bioderm's death-sound field is -1, so the game plays whichever of DIGI_277 – DIGI_282 is next in a rotating cycle (a global counter, one step per death in this pool).
Sound used in the death video on this page: (a stand-in: the game would pick the next sound in the pool)
All sounds in this pool:
Extra GIF versions
GIF lossless copies of the game frames, plus "plays once" and "chained" versions.

E · Death (no loop)
Death animation, plays once and holds on its last frame (how the game shows it).

F · Progression
All four states chained A→B→C→D. Loops, with a 5 second pause on the last frame.
Announcer
Protoderms don't get a name announcement of their own in the game code. Their slots in the announcer block (DIGI_305–307) are unused or reused by other names.
Details
- Number
- #20 (portrait files
BGMSH20A–D.FLX) - Group
- Protoderm
- Death sound
- DIGI_282
