CyberStorm · Bioderm Archive
Bioderms / Model 101

Model 101 Protoderm

Bioderm #19 · use ← → to move between Bioderms

Vital statistics

Life
3
Health
40
Stability
25
Toxin
30

Skills (initial rating · learning curve: lower = learns faster)

SkillInitialCurve
Piloting
500
Energy
50+35
Missile
50+35
Cannon
30+35
Plasma
40+35
ELF
20+35
Adv. Tech.
10+35
Command
0—

Biography

Protohuman BGMs have no specific donor. Their imprints are an amalgam of collective experience bioelectric sequence coding and pre-imprinted genetic computer strand implants.

Portrait animations

Healthy to dead. Videos loop while on screen; GIFs and MP4s are downloadable.

A · Healthy

Normal portrait.

B · Wounded

Approaching genetic instability.

C · Critical

Genetically unstable.

D · Death

Life signs terminated. Press play for sound.

Death sound

This Bioderm's death-sound field is -2, so the game plays whichever of DIGI_283 – DIGI_285 is next in a rotating cycle.

Sound used in the death video on this page: (a stand-in: the game would pick the next sound in the pool)

All sounds in this pool:

How the death sounds work →

Extra GIF versions

GIF lossless copies of the game frames, plus "plays once" and "chained" versions.

Model 101 animation E

E · Death (no loop)

Death animation, plays once and holds on its last frame (how the game shows it).

GIF · 0.2 MB
Model 101 animation F

F · Progression

All four states chained A→B→C→D. Loops, with a 5 second pause on the last frame.

Model 101 animation G

G · Progression (no loop)

All four states chained A→B→C→D. Plays once.

GIF · 1.3 MB

Announcer

Protoderms don't get a name announcement of their own in the game code. Their slots in the announcer block (DIGI_305–307) are unused or reused by other names.

Details

Number
#19 (portrait files BGMSH19A–D.FLX)
Group
Protoderm
Death sound
DIGI_284