Kyoko Base Bioderm
Bioderm #4 · use ← → to move between Bioderms
Vital statistics
Skills (initial rating · learning curve: lower = learns faster)
| Skill | Initial | Curve | |
|---|---|---|---|
| Piloting | 60 | 0 | |
| Energy | 55 | 0 | |
| Missile | 50 | 0 | |
| Cannon | 45 | 0 | |
| Plasma | 35 | 0 | |
| ELF | 30 | 0 | |
| Adv. Tech. | 60 | -15 | |
| Command | 0 | — |
Biography
During the desperate days of the Earthsiege, a group of young war orphans was organized into “the Vengeful Hand,” a squadron of suicide troops. Placed in command of stripped and barely functional Hercs packed with explosives and equipped with ejection seats, members of the Hand drove their Hercs against enemy positions, knowing there was almost no chance they would return. Among the first members of the Vengeful Hand was Kyoko, young and physically frail, she more than compensated with her indomitable spirit. On her first mission she ejected after delivering her warhead, and found cover before the explosion. She escaped in the resulting confusion, and traveled fifty miles across enemy territory before being rescued by a friendly patrol. She immediately returned to the Hand, and over the protests of others, requested a second mission. Her Herc was disabled just short of her objective. Wounded and surrounded, she destroyed her Herc at the last moment, taking an entire enemy squad with her.
While her combat abilities and skills were largely untested, Kyoko’s warrior spirit was seen as an excellent characteristic for a Bioderm. Unfortunately, due to the nature of her death, the genetic samples available were less than ideal. The Kyoko Bioderm is unstable, quirky, and prone to Stim abuse during off-hours. Despite reasonable piloting skills and a knack for advanced tech, the Kyoko Bioderm has few desirable characteristics other than low cost.
Portrait animations
Healthy to dead. Videos loop while on screen; GIFs and MP4s are downloadable.
Death sound
This Bioderm's death-sound field is -2, so the game plays whichever of DIGI_283 – DIGI_285 is next in a rotating cycle.
Sound used in the death video on this page: (a stand-in: the game would pick the next sound in the pool)
All sounds in this pool:
Extra GIF versions
GIF lossless copies of the game frames, plus "plays once" and "chained" versions.

E · Death (no loop)
Death animation, plays once and holds on its last frame (how the game shows it).

F · Progression
All four states chained A→B→C→D. Loops, with a 5 second pause on the last frame.
Announcer
The announcer reads this Bioderm's name: WAV
Details
- Number
- #4 (portrait files
BGMSH04A–D.FLX) - Group
- Base Bioderm
- Death sound
- DIGI_283
