Kaesar Unique Bioderm
Bioderm #22 · use ← → to move between Bioderms
Vital statistics
Skills (initial rating · learning curve: lower = learns faster)
| Skill | Initial | Curve | |
|---|---|---|---|
| Piloting | 98 | -30 | |
| Energy | 98 | -30 | |
| Missile | 85 | -30 | |
| Cannon | 80 | -30 | |
| Plasma | 80 | -30 | |
| ELF | 80 | -30 | |
| Adv. Tech. | 90 | -30 | |
| Command | 20 | — |
Biography
When Herc pilots get together and talk about “the best,” Kaesar’s name is always the first one mentioned. He grew up in the bunkers of Old Fort Knox, the son of a general. In the early days of the Cybrid conflicts, he became the youngest rookie pilot ever, based on his strength, intelligence, exceptional health and stamina. Determined, he also didn’t hesitate to use family influence to get past bureaucratic stumbling blocks. In the end, there was no doubt that Kaesar belonged in the cockpit of a Herc. He proved himself in campaign after [… text lost at a page break in the source PDF …]
Kaesar was killed in action at the battle of Cheyenne Mountain, last seen holding off five Cybrids single-handedly so that his squad could escape.
Kaesar’s family used their considerable political clout to keep his genes out of the BGM pool. It took special mandates from the Main Synthetic Intelligence and the UNItech Militiacorps to force the family to release his DNA for Project: Atomic Man, and even then it was under the condition that protein blocks be incorporated to prevent duplication. This became a moot point when it was discovered that Endoplasm does not guarantee consistent duplication. The Kaesar Bioderm has excellent command potential, and retains the exceptional mind and body of his template. He also retains nearly superhuman abilities in using conventional energy weapons and piloting a Herc, and learns at an astonishing rate.
Portrait animations
Healthy to dead. Videos loop while on screen; GIFs and MP4s are downloadable.
Death sound
This Bioderm's death-sound field is -1, so the game plays whichever of DIGI_277 – DIGI_282 is next in a rotating cycle (a global counter, one step per death in this pool).
Sound used in the death video on this page: (a stand-in: the game would pick the next sound in the pool)
All sounds in this pool:
Extra GIF versions
GIF lossless copies of the game frames, plus "plays once" and "chained" versions.

E · Death (no loop)
Death animation, plays once and holds on its last frame (how the game shows it).

F · Progression
All four states chained A→B→C→D. Loops, with a 5 second pause on the last frame.
Announcer
The announcer reads this Bioderm's name: WAV
Details
- Number
- #22 (portrait files
BGMSH22A–D.FLX) - Group
- Unique Bioderm
- Death sound
- DIGI_277
