Borok Base Bioderm
Bioderm #10 · use ← → to move between Bioderms
Vital statistics
Skills (initial rating · learning curve: lower = learns faster)
| Skill | Initial | Curve | |
|---|---|---|---|
| Piloting | 80 | 0 | |
| Energy | 35 | 0 | |
| Missile | 60 | 0 | |
| Cannon | 70 | -25 | |
| Plasma | 45 | +30 | |
| ELF | 50 | +35 | |
| Adv. Tech. | 45 | +40 | |
| Command | 0 | — |
Biography
Borok seemed a competent but unexceptional Herc warrior until fate threw his squad into combat along side a squad led by the not-yet-but-soon-to-be famous Tola, the greatest Herc Commander of all time. Both squads were pinned down by a Cybrid ambush during the Battle of the Antarctic and suffered 80% casualties. Energy weapons were nearly depleted, and it seemed that Tola’s perfect combat record was going to come to a fatal end, when Borok’s skill with cannon turned the tide and allowed Tola to lead the survivors to a surprise victory. Grateful, Tola arranged to transfer Borok to his squad, making him second in command. Their careers were linked until Tola retired to enter politics.
Borok occupies a special place in Tola lore. Physically huge, bald, almost monstrously ugly, his gruesome form hid a joyful, optimistic spirit, a fine sense of humor, a surprising intelligence, and a never-say-die attitude. If Tola was the mind and backbone of his commands, Borok was the strong and positive heart. With the exception of his unusual skill with cannon weapons, there were certainly better individual soldiers, but few better men to have as a comrade, and Tola knew how to use Borok’s abilities to their best advantage.
The Borok Bioderms retain many of the positive attributes of their template, and many of his weaknesses. Borok is slow to learn the more advanced weapons and technologies. He is brilliant, however, in learning new cannon weapons. His great physical strength shrugs off the negative effects of Stimgland.
Portrait animations
Healthy to dead. Videos loop while on screen; GIFs and MP4s are downloadable.
Death sound
This Bioderm's death-sound field is -1, so the game plays whichever of DIGI_277 – DIGI_282 is next in a rotating cycle (a global counter, one step per death in this pool).
Sound used in the death video on this page: (a stand-in: the game would pick the next sound in the pool)
All sounds in this pool:
Extra GIF versions
GIF lossless copies of the game frames, plus "plays once" and "chained" versions.

E · Death (no loop)
Death animation, plays once and holds on its last frame (how the game shows it).

F · Progression
All four states chained A→B→C→D. Loops, with a 5 second pause on the last frame.
Announcer
The announcer reads this Bioderm's name: WAV
Details
- Number
- #10 (portrait files
BGMSH10A–D.FLX) - Group
- Base Bioderm
- Death sound
- DIGI_281
