Maia Unique Bioderm
Bioderm #21 · use ← → to move between Bioderms
Vital statistics
Skills (initial rating · learning curve: lower = learns faster)
| Skill | Initial | Curve | |
|---|---|---|---|
| Piloting | 90 | -40 | |
| Energy | 90 | -40 | |
| Missile | 99 | -40 | |
| Cannon | 85 | -40 | |
| Plasma | 90 | -40 | |
| ELF | 90 | -40 | |
| Adv. Tech. | 99 | -40 | |
| Command | 0 | — |
Biography
Maia and her fraternal twin Qabal (See: Qabal) were born on Luna’s Tyco-city shortly before it was destroyed in a devastating Cybrid attack. Their parents were killed, and they were separated in the raid, Maia going to Mars, Qabal into the outer solar system. Maia was adopted by a military family, and her step-father was killed in combat when she was sixteen. Losing a third parent to the Cybrids devastated her, and she vowed to become a Herc Warrior like him and do everything she could to end their killing. Gifted with intelligence and great manual dexterity, she excelled as a pilot, engineer, and weapons master.
During the Battle of the Antarctic, she was reunited with Qabal. Feeling a special bond, they became fast friends, and when an opportunity arose, they transferred to the same unit, becoming a legendary combat team. Only later did they learn that they were long lost brother and sister.
It is unknown how much of the original Maia’s personality will be found in her namesake Bioderm. The original Maia excelled in abstract thought and scientific theory, and it is this facet that has been enhanced to enable her namesake Bioderm to learn at an almost superhuman rate.
Portrait animations
Healthy to dead. Videos loop while on screen; GIFs and MP4s are downloadable.
Death sound
This Bioderm's death-sound field is -2, so the game plays whichever of DIGI_283 – DIGI_285 is next in a rotating cycle.
Sound used in the death video on this page: (a stand-in: the game would pick the next sound in the pool)
All sounds in this pool:
Extra GIF versions
GIF lossless copies of the game frames, plus "plays once" and "chained" versions.

E · Death (no loop)
Death animation, plays once and holds on its last frame (how the game shows it).

F · Progression
All four states chained A→B→C→D. Loops, with a 5 second pause on the last frame.
Announcer
The announcer reads this Bioderm's name: WAV
Details
- Number
- #21 (portrait files
BGMSH21A–D.FLX) - Group
- Unique Bioderm
- Death sound
- DIGI_285
