CyberStorm · Bioderm Archive
Bioderms / Garan

Garan Base Bioderm

Bioderm #3 · use ← → to move between Bioderms

Vital statistics

Life
8
Health
70
Stability
30
Toxin
65

Skills (initial rating · learning curve: lower = learns faster)

SkillInitialCurve
Piloting
65-25
Energy
65-10
Missile
60-15
Cannon
55-15
Plasma
50-10
ELF
50-5
Adv. Tech.
70-30
Command
0—

Biography

The original Garan was never actually a Herc warrior. Instead, he was a Herc technician for the Martian resistance during the first Earthsiege. Though skilled in many areas, his specialty was Herc simulator repair, and he logged hundreds of hours in the simulators. When a Cybrid attack destroyed the pilot barracks of his resistance cell, he climbed into a surviving Herc and rode out to face the enemy. Outgunned and outnumbered, he single-handedly repelled the Cybrid attack long enough to allow evacuation of the survivors. He was decorated, and offered a commission as a Herc warrior, which he refused, preferring to continue to serve as a Herc mechanic. For the rest of his life, he served as mentor and unofficial advisor to a whole generation of Herc warriors.

The Garan Bioderm maintains the technical proficiency of the original, but his personality has been genetically tweaked to make him an eager warrior as well.

Portrait animations

Healthy to dead. Videos loop while on screen; GIFs and MP4s are downloadable.

A · Healthy

Normal portrait.

B · Wounded

Approaching genetic instability.

C · Critical

Genetically unstable.

D · Death

Life signs terminated. Press play for sound.

Death sound

This Bioderm's death-sound field is -1, so the game plays whichever of DIGI_277 – DIGI_282 is next in a rotating cycle (a global counter, one step per death in this pool).

Sound used in the death video on this page: (a stand-in: the game would pick the next sound in the pool)

All sounds in this pool:

How the death sounds work →

Extra GIF versions

GIF lossless copies of the game frames, plus "plays once" and "chained" versions.

Garan animation E

E · Death (no loop)

Death animation, plays once and holds on its last frame (how the game shows it).

GIF · 0.2 MB
Garan animation F

F · Progression

All four states chained A→B→C→D. Loops, with a 5 second pause on the last frame.

Garan animation G

G · Progression (no loop)

All four states chained A→B→C→D. Plays once.

GIF · 1.5 MB

Announcer

The announcer reads this Bioderm's name: WAV

Details

Number
#3 (portrait files BGMSH03A–D.FLX)
Group
Base Bioderm
Death sound
DIGI_279