CyberStorm · Bioderm Archive
Bioderms / Crow

Crow Base Bioderm

Bioderm #16 · use ← → to move between Bioderms

Vital statistics

Life
7
Health
75
Stability
55
Toxin
75

Skills (initial rating · learning curve: lower = learns faster)

SkillInitialCurve
Piloting
75-15
Energy
60-15
Missile
60-15
Cannon
50-15
Plasma
60-15
ELF
40-15
Adv. Tech.
75-20
Command
0—

Biography

As a boy, Crow and his family were relocated to one of the “hidden cities” of the American southwest. Bitter about the forced move and the Cybrid invasion, he rejected his family’s spiritual ways and embraced technology. A restless and unhappy youth, he distanced himself from his parents and siblings until his parents were killed in a tunnel collapse. Devastated, he turned to a Shaman, seeking guidance. He came to know his spirit guide, and made peace with the spirits of his parents. The restless boy became a calm, determined warrior, entering the service as a Herc pilot. He was legendary for his strength, both of body and of spirit. Cool under fire, he was a source of inspiration to those around him. He later specialized as a scout, where his level-head and reasoned self-assurance served him well. The Crow Bioderm is still an excellent pilot and scout. Gifted with an exceptional ability to learn, he is especially adept at advanced technology. Crow's ancient spiritual beliefs can be unsettling to less-tolerant Commanders and Bioderms. He rarely uses Stimgland voluntarily, saying that it is “disturbing to the spirit,” and seems rarely to need it anyway.

Portrait animations

Healthy to dead. Videos loop while on screen; GIFs and MP4s are downloadable.

A · Healthy

Normal portrait.

B · Wounded

Approaching genetic instability.

C · Critical

Genetically unstable.

D · Death

Life signs terminated. Press play for sound.

Death sound

This Bioderm's death-sound field is -1, so the game plays whichever of DIGI_277 – DIGI_282 is next in a rotating cycle (a global counter, one step per death in this pool).

Sound used in the death video on this page: (a stand-in: the game would pick the next sound in the pool)

All sounds in this pool:

How the death sounds work →

Extra GIF versions

GIF lossless copies of the game frames, plus "plays once" and "chained" versions.

Crow animation E

E · Death (no loop)

Death animation, plays once and holds on its last frame (how the game shows it).

GIF · 0.2 MB
Crow animation F

F · Progression

All four states chained A→B→C→D. Loops, with a 5 second pause on the last frame.

Crow animation G

G · Progression (no loop)

All four states chained A→B→C→D. Plays once.

GIF · 1.1 MB

Announcer

The announcer reads this Bioderm's name: WAV

Details

Number
#16 (portrait files BGMSH16A–D.FLX)
Group
Base Bioderm
Death sound
DIGI_280