Crow Base Bioderm
Bioderm #16 · use ← → to move between Bioderms
Vital statistics
Skills (initial rating · learning curve: lower = learns faster)
| Skill | Initial | Curve | |
|---|---|---|---|
| Piloting | 75 | -15 | |
| Energy | 60 | -15 | |
| Missile | 60 | -15 | |
| Cannon | 50 | -15 | |
| Plasma | 60 | -15 | |
| ELF | 40 | -15 | |
| Adv. Tech. | 75 | -20 | |
| Command | 0 | — |
Biography
As a boy, Crow and his family were relocated to one of the “hidden cities” of the American southwest. Bitter about the forced move and the Cybrid invasion, he rejected his family’s spiritual ways and embraced technology. A restless and unhappy youth, he distanced himself from his parents and siblings until his parents were killed in a tunnel collapse. Devastated, he turned to a Shaman, seeking guidance. He came to know his spirit guide, and made peace with the spirits of his parents. The restless boy became a calm, determined warrior, entering the service as a Herc pilot. He was legendary for his strength, both of body and of spirit. Cool under fire, he was a source of inspiration to those around him. He later specialized as a scout, where his level-head and reasoned self-assurance served him well. The Crow Bioderm is still an excellent pilot and scout. Gifted with an exceptional ability to learn, he is especially adept at advanced technology. Crow's ancient spiritual beliefs can be unsettling to less-tolerant Commanders and Bioderms. He rarely uses Stimgland voluntarily, saying that it is “disturbing to the spirit,” and seems rarely to need it anyway.
Portrait animations
Healthy to dead. Videos loop while on screen; GIFs and MP4s are downloadable.
Death sound
This Bioderm's death-sound field is -1, so the game plays whichever of DIGI_277 – DIGI_282 is next in a rotating cycle (a global counter, one step per death in this pool).
Sound used in the death video on this page: (a stand-in: the game would pick the next sound in the pool)
All sounds in this pool:
Extra GIF versions
GIF lossless copies of the game frames, plus "plays once" and "chained" versions.

E · Death (no loop)
Death animation, plays once and holds on its last frame (how the game shows it).

F · Progression
All four states chained A→B→C→D. Loops, with a 5 second pause on the last frame.
Announcer
The announcer reads this Bioderm's name: WAV
Details
- Number
- #16 (portrait files
BGMSH16A–D.FLX) - Group
- Base Bioderm
- Death sound
- DIGI_280
