[0] Technology Level 0 [0.2] This is an example of the forces you command at the rank of Ensign. Herc types include the Shadow and Remora. All standard weapons and systems are available. [0.3] Technology Level 1 [0.4] This is an example of the forces you command at the rank of Unit Leader. Tech advances include the Sensei, Ogre, and Giant Hercs. The standard BGM catalogue becomes available at this rank. [460] Technology Level 2 [460.2] This is an example of the forces you command at the rank of Unit Captain. Tech advances include Nanorepair technology. [460.3] Technology Level 3 [460.4] This is an example of the forces you command at the rank of Squad Leader. Tech advances include the Demon Herc and Auto-Destruct Devices. [811] Technology Level 4 [811.2] This is an example of the forces you command at the rank of Squad Captain. Tech advances include the Overdrive Node. [811.3] Technology Level 5 [811.4] This is an example of the forces you command at the rank of Squad Commander. Tech advances include the Light, Medium, and Heavy Particle Guns. [1108] Technology Level 6 [1108.2] This is an example of the forces you command at the rank of Force Leader. Tech advances include the Reaper Herc and the Improved Ore Extractor. [1108.3] Technology Level 7 [1108.4] This is an example of the forces you command at the rank of Force Captain. Tech advances include the AntiGravity Unit. [1437] Technology Level 8 [1437.2] This is an example of the forces you command at the rank of Combat Leader. Tech advances include the Shield Amplifier. [1437.3] Technology Level 9 [1437.4] This is an example of the forces you command at the rank of Combat Captain. Tech advances include the Juggernaut Herc and the Thermal Needler. [1717] Technology Level 10 [1717.2] This is an example of the forces you command at the rank of Combat Commander. Tech advances include the Sensor Amplifier. [1717.3] Technology Level 11 [1717.4] This is an example of the forces you command at the rank of Battle Leader. Tech advances include Compression Blasters. [2025] Technology Level 12 [2025.2] This is an example of the forces you command at the rank of Battle Captain. Tech advances include the ATN. [2025.3] Technology Level 13 [2025.4] This is an example of the forces you command at the rank of Herc Commander. Tech advances include the Rapid Saturation Rocket system and the ATX. [2295] Force Level 0 [2295.2] This is an example of the forces you command at the rank of Ensign. Herc types include the Shadow and Remora. All standard weapons and systems are available. [2464] Force Level 1 [2464.2] This is an example of the forces you command at the rank of Unit Leader. Tech advances include the Sensei, Ogre, and Giant Hercs. The standard BGM catalogue becomes available at this rank. [2464.3] Force Level 2 [2464.4] This is an example of the forces you command at the rank of Unit Captain. Tech advances include Compression Lasers, Micromissile Launchers, Ion Reactors, and ProtoNanite Repair. [2845] Force Level 3 [2845.2] This is an example of the forces you command at the rank of Squad Leader. Tech advances include the Demon Herc, Plasma Cannons, SP2 Heavy Missile Launchers, Matter Conversion Reactors, and Self Detonators. [2845.3] Force Level 4 [2845.4] This is an example of the forces you command at the rank of Squad Captain. Tech advances include the PBW, EMP Beamer, "Devastator" chain gun, Katyusha-Z Rocket System, 260mm Automortar, Crystal Matrix Sensor, Iridium Containment Batteries, Partial Nanorepair, and Overdrive Node. [3261] Force Level 5 [3261.2] This is an example of the forces you command at the rank of Squad Commander. Tech advances include the Particle Guns, Chain-ELF, and Scout Omniband Sensor. [3261.3] Force Level 6 [3261.4] This is an example of the forces you command at the rank of Force Leader. Tech advances include the Reaper Herc, Saturation missiles, Pulse Lasers, 90mm Accelerator Cannon, SP-X Rapid Missile System, Improved R4, R5, R6 Drive Systems, Improved Ore Extractor, and Enhanced Nanorepair. [3729] Force Level 7 [3729.2] This is an example of the forces you command at the rank of Force Captain. Tech advances include the Neutron Guns, Hunter-Killer missiles, SE700 Laser Gatling, Plasma Beam, Plasma Mortar, Electronic Image Displacer, Advanced Crystal Matrix Sensor, and the AntiGravity Unit. [3729.3] Force Level 8 [3729.4] This is an example of the forces you command at the rank of Combat Leader. Tech advances include the Thermal Lance, Fusion weapons, SP800 Pulse Laser Gatling, True Nanorepair, Improved R1 Drive System, Scout Advanced Omniband Sensor, and the Shield Amplification Crystal. [4319] Force Level 9 [4319.2] This is an example of the forces you command at the rank of Combat Captain. Tech advances include the Juggernaut Herc, Thermal Needler, Hunter-Killer Rapid Missile System, EMP Blaster, Active Offsource Jamming, and Tru-power Batteries. [4319.3] Force Level 10 [4319.4] This is an example of the forces you command at the rank of Combat Commander. Tech advances include the 100mm Accelerator Chain Gun, Heavy Saturation Rocket system, Fusion Mortar, ELF Mortar, Trivate R4, R5, R6 Drive Systems, and Sensor Amplifier. [4859] Force Level 11 [4859.2] This is an example of the forces you command at the rank of Battle Leader. Tech advances include Compression Blasters, "HOG" Missiles, Trivate R4 Drive System, and Nanorepair Glands. [4859.3] Force Level 12 [4859.4] This is an example of the forces you command at the rank of Battle Captain. Tech advances include the Fusion Gatling, ATN Autocannon, and Trivate R1 and R2 Drive Systems. [5324] Force Level 13 [5324.2] This is an example of the forces you command at the rank of Herc Commander. Tech advances include the Rapid Saturation Rocket system, and 280mm ATX. [5678] Cybrid Level Easy [5678.2] This mission will occur in an area with minimal Cybrid presence. [5678.3] Cybrid Level Medium [5678.4] This setting indicates a Cybrid presence of normal parameters. [5763] Cybrid Level Hard [5763.2] This setting presents a more challenging Cybrid presence. [5924] Training Mission [5924.2] The training mission will help you learn how to direct your units. [5924.3] Mining Mission [5924.4] Mining missions are useful in renewing your financial resources. Cybrids also mine ore and will move to protect it. [6010] Military Mission [6010.2] A military mission will have one of the following objectives: protect a Herc facility, destroy a Cybrid facility, or search and destroy all Cybrids. [6010.3] Elite Military Mission [6010.4] There is only one of these missions for each solar system. Its objective is to destroy the Cybrid Central Command facility for that system. [6310] Parsus [6310.2] The atmosphere on Parsus would quickly asphyxiate a Bioderm if Life Support were destroyed. Gravity here is 117%. Gradual changes in elevation. [6476] Beran [6476.2] A completely developed Terra class world with atmosphere and vegetation. Gravity here is 93%. Beran's electromagnetic field is beneficial to Bioderms. [6476.3] Mardalla [6476.4] An iron moon. Mardalla's atmosphere would soon poison a Bioderm that is not protected by a Life support system. Gravity here is 50%. [6788] Tirith [6788.2] An airless moon. Gravity here is 37%. Tirith's electromagnetic field causes rapid aging of bioderms. [6788.3] Brell [6788.4] Brell is a completely developed Terra class world with atmosphere and vegetation. Gravity here is 90%. Brell's electromagnetic field greatly enhances sensors. [7044] Ora [7044.2] An airless moon. Gravity here is 52%. Asphyxiation is immediate without Life Support. [7044.3] Dirol [7044.4] Most of Dirol's surface is covered with ice, possibly composed of frozen methane. Gravity here is 100%. Asphyxiation is immediate without Life Support. Dirol's electromagnetic field greatly enhances shield effectiveness. [7304] Hyperion [7304.2] Hyperion's volcanic atmosphere will quickly kill a Bioderm without minimal Life Support. Gravity here is 89%. Hyperion's electromagnetic field causes rapid aging of bioderms. [7304.3] Dorn [7304.4] This desert world retains a breathable atmosphere. Gravity here is 130%. Dorn's electromagnetic field greatly enhances the effectiveness of sensors. [7720] Odon [7720.2] An almost airless desert moon. Gravity here is 29%. Particulate matter in the thin atmosphere renders ballistic weapons useless. Death is immediate without Life Support. [7720.3] Dobo [7720.4] Dobo is an airless moon. Gravity here is 103%. Asphyxiation is immediate without Life Support. Dobo's electromagnetic field inhibits missile and rocket launch mechanisms. [8056] Xhiron [8056.2] This world is covered with frozen gas glaciers. Gravity here is 200%. If Life Support is even damaged, a Bioderm will die quickly. Xhiron's dense crust makes mining difficult. [8056.3] Basmalt [8056.4] A small desert moon. Gravity here is 110%. If Life Support is damaged, a Bioderm will die quickly. Basmalt's EM field greatly amplifies the effects of shields. [8422] Tahn [8422.2] Tahn is a large enough moon to retain a sufficient gravity field and a breathable atmosphere. Gravity here is 97%. Tahn's electromagnetic field greatly amplifies the effects of sensors. [8422.3] Kabulov [8422.4] Low ridges here stretch for miles. Gravity here is 44%. Kabulov's EM field disables anti-grav systems. If Life Support is destroyed, a Bioderm will die quickly. [8787] Ursk [8787.2] Ursk is covered in a sheet of frozen methane and trace minerals. Gravity here is 63%. If Life Support is damaged, a Bioderm will die quickly. This moon's EM field inhibits shields, sensors, and energy-based weapon systems. [8787.3] Muynak [8787.4] A young volcanic moon. Gravity here is 33%. If Life Support is damaged, a Bioderm will die quickly. The ore on Muynak is readily accessible, making mining easier. [9191] Morav [9191.2] Morav was seen as an ideal colonization site before Cybrid infestation was discovered. In Newspeech, the name "Morav" meant "Paradise." Gravity here is 136%. [9191.3] Salikh [9191.4] Gravity here is 70%. Particulate matter in the thin atmosphere renders ballistic weapons useless. Death is immediate without Life Support. [9531] Praab [9531.2] Praab is a tiny jungle moon. Gravity here is 89%. This planet's electromagnetic field completely inhibits the use of ELF weapons. [9531.3] Gehenna [9531.4] The Cybrids' volcanic homeworld. Gravity here is 213%. If Life Support is damaged, a Bioderm will die quickly. Gehenna's EM field severely inhibits explosive effects of area-effect missiles and self-destruct systems. [9819] Charon [9819.2] A volcanic moon of Gehenna. Gravity here is 33%. If Life Support is damaged, death is immediate. Charon's EM field impairs sensors. [9819.3] Acheron [9819.4] A sulfur moon of Gehenna. Gravity here is 200%. If Life Support is even damaged, death is immediate. Acheron's EM field impairs sensors and computers.