[1] Blah, blah, blah... [51] Chassis purchased directly from corporate, without components. This model is not battle-ready without significant modifications. [102] Preferred configuration by surveyors in Quadrant 11A [103] Chassis purchased directly from corporate, without components. This model is not battle-ready without significant modifications. [104] Used as a light escort by smaller mining operations. [105] Chassis purchased directly from corporate, without components. This model is not battle-ready without significant modifications. [106] The corporate-recommended configuration. [107] Chassis purchased directly from corporate, without components. This model is not battle-ready without significant modifications. [108] Style invented by raiders in Quadrant 4, now widely popular. [109] Chassis purchased directly from corporate, without components. This model is not battle-ready without significant modifications. [110] The corporate-recommended configuration. [111] Chassis purchased directly from corporate, without components. This model is not battle-ready without significant modifications. [112] Long-standing, popular configuration is highly endorsed throughout the corporation. [113] Chassis purchased directly from corporate, without components. This model is not battle-ready without significant modifications. [114] The favored chassis type and configuration of the elite mercenary squad, The Blackwatch. [115] Chassis purchased directly from corporate, without components. This model is not battle-ready without significant modifications. [116] An esoteric configuration that offers a variety of firepower. [117] This scout configuration has missiles and two Light ELFs to pick off stragglers. [118] This ultralite Shadow with a Scout 41.1 sensor is stripped for speed. [119] Considered the stock model of the Ogre chassis. [120] Considered the stock model of the Giant chassis. [121] Considered the stock model of the Demon chassis. [122] Considered the stock model of the Reaper chassis. [123] Considered the stock model of the Juggernaut chassis. [124] Blah, blah, blah... [151] No extra armor installed. [201] Best protection available for the cost. [202] Best protection available for the cost. [203] Best protection available for the cost. [204] Improved protection against cannon and missile attacks. [205] Improved protection against cannon and missile attacks. [206] Improved protection against cannon and missile attacks. [207] Best protection available for the cost. [208] Improved protection against cannon and missile attacks. [209] Trinnium armor designed to better protect against frontal attacks with weaker rear protection. [210] Trinnium armor designed to better protect against frontal attacks with weaker rear protection. [211] Enhanced protection against plasma-based attacks. [212] Enhanced protection against plasma-based attacks. [213] Enhanced protection against plasma-based attacks. [214] Enhanced protection against plasma-based attacks. [215] Improved protection against cannon and missile attacks. [216] Enhanced protection against plasma-based attacks. [217] Less effective than 10.5cm Didrate, but allows good agility and extreme protection against cannon attacks. [218] Excellent protection against all but ballistic and missile weapons. [219] Excellent protection against all but ballistic and missile weapons. [220] Tri-di armor designed to better protect against frontal attacks with weaker rear protection. [221] Excellent protection against all but ballistic and missile weapons. [222] Enhanced protection against plasma-based attacks. [223] Excellent protection against all but ballistic and missile weapons. [224] Lightweight coating providing outstanding protection against plasma attacks. [225] Tremendously effective against all attacks. [226] Tremendously effective against all attacks. [227] Tremendously effective against all attacks. [228] Tremendously effective against all attacks. [229] Liquid-tri armor designed to better protect against frontal attacks with weaker rear protection. [230] Extremely effective against energy attacks. [231] Vulnerable to lasers, but lightweight and VERY tough. [232] No drive system installed. [251] Pre-Flexive drive is old technology. Though inferior to Flexive, it's significantly cheaper. [252] Flexive drive is corporate standard. Good performance is achieved at reasonable cost. [253] Performance is slightly better than Flexive drive systems. [254] Trivate greatly minimizes friction and significantly reduces energy requirements for movement. [255] Pre-Flexive drive is old technology. Though inferior to Flexive, it's significantly cheaper. [256] Flexive drive is corporate standard. Good performance is achieved at reasonable cost. [257] Performance is slightly better than Flexive drive systems. [258] Trivate greatly minimizes friction and significantly reduces energy requirements for movement. [259] Pre-Flexive drive is old technology. Though inferior to Flexive, it's significantly cheaper. [260] Flexive drive is corporate standard. Good performance is achieved at reasonable cost. [261] Performance is slightly better than Flexive drive systems. [262] Trivate greatly minimizes friction and significantly reduces energy requirements for movement. [263] Pre-Flexive drive is old technology. Though inferior to Flexive, it's significantly cheaper. [264] Flexive drive is corporate standard. Good performance is achieved at reasonable cost. [265] Performance is slightly better than Flexive drive systems. [266] Trivate greatly minimizes friction and significantly reduces energy requirements for movement. [267] Pre-Flexive drive is old technology. Though inferior to Flexive, it's significantly cheaper. [268] Flexive drive is corporate standard. Good performance is achieved at reasonable cost. [269] Performance is slightly better than Flexive drive systems. [270] Trivate greatly minimizes friction and significantly reduces energy requirements for movement. [271] Pre-Flexive drive is old technology. Though inferior to Flexive, it's significantly cheaper. [272] Flexive drive is corporate standard. Good performance is achieved at reasonable cost. [273] Performance is slightly better than Flexive drive systems. [274] Trivate greatly minimizes friction and significantly reduces energy requirements for movement. [275] This unit has no limbs. [301] Reasonable durability with no reduction in speed. [302] Better durability with a minor reduction in speed. [303] Reasonable durability with no reduction in speed. [304] Better durability with a minor reduction in speed. [305] Reasonable durability with no reduction in speed. [306] Better durability with a minor reduction in speed. [307] Reasonable durability with no reduction in speed. [308] Better durability with a minor reduction in speed. [309] Reasonable durability with no reduction in speed. [310] Better durability with a minor reduction in speed. [311] Reasonable durability with no reduction in speed. [312] Better durability with a minor reduction in speed. [313] This unit has no reactor. [351] Reliably provides high levels of clean energy. [352] Reliably provides high levels of clean energy. [353] Reliably provides high levels of clean energy. [354] Reliably provides high levels of clean energy. [355] Reliably provides high levels of clean energy. [356] Reliably provides high levels of clean energy. [357] Reactor output increased through the use of a safer ion fuel. [358] Reactor output increased through the use of a safer ion fuel. [359] Reactor output increased through the use of a safer ion fuel. [360] Reactor output increased through the use of a safer ion fuel. [361] Reactor output increased through the use of a safer ion fuel. [362] Reactor output increased through the use of a safer ion fuel. [363] Numerous safeguards make this better than Ion power. [364] Numerous safeguards make this better than Ion power. [365] Numerous safeguards make this better than Ion power. [366] Numerous safeguards make this better than Ion power. [367] Numerous safeguards make this better than Ion power. [368] Numerous safeguards make this better than Ion power. [369] This unit has no battery. [401] For centuries the best and most reliable energy storage system. [402] Despite a cumbersome implementation, energy storage by spontaneous matter reformation performs better. [403] An elegant solution using dynamic matter formation and degradation offers huge energy storage benefits. [404] For centuries the best and most reliable energy storage system. [405] Despite a cumbersome implementation, energy storage by spontaneous matter reformation performs better. [406] An elegant solution using dynamic matter formation and degradation offers huge energy storage benefits. [407] For centuries the best and most reliable energy storage system. [408] Despite a cumbersome implementation, energy storage by spontaneous matter reformation performs better. [409] An elegant solution using dynamic matter formation and degradation offers huge energy storage benefits. [410] For centuries the best and most reliable energy storage system. [411] Despite a cumbersome implementation, energy storage by spontaneous matter reformation performs better. [412] An elegant solution using dynamic matter formation and degradation offers huge energy storage benefits. [413] For centuries the best and most reliable energy storage system. [414] Despite a cumbersome implementation, energy storage by spontaneous matter reformation performs better. [415] An elegant solution using dynamic matter formation and degradation offers huge energy storage benefits. [416] For centuries the best and most reliable energy storage system. [417] Despite a cumbersome implementation, energy storage by spontaneous matter reformation performs better. [418] An elegant solution using dynamic matter formation and degradation offers huge energy storage benefits. [419] This unit has no shield generator. [451] Shields offer effective protection, especially versus cannon weapons and missiles, at the cost of energy. [452] Shields offer effective protection, especially versus cannon weapons and missiles, at the cost of energy. [453] Shields offer effective protection, especially versus cannon weapons and missiles, at the cost of energy. [454] Shields offer effective protection, especially versus cannon weapons and missiles, at the cost of energy. [455] Shields offer effective protection, especially versus cannon weapons and missiles, at the cost of energy. [456] Shields offer effective protection, especially versus cannon weapons and missiles, at the cost of energy. [457] Shields offer effective protection, especially versus cannon weapons and missiles, at the cost of energy. [458] Shields offer effective protection, especially versus cannon weapons and missiles, at the cost of energy. [459] Shields offer effective protection, especially versus cannon weapons and missiles, at the cost of energy. [460] Shields offer effective protection, especially versus cannon weapons and missiles, at the cost of energy. [461] Shields offer effective protection, especially versus cannon weapons and missiles, at the cost of energy. [462] Shields offer effective protection, especially versus cannon weapons and missiles, at the cost of energy. [463] Shields offer effective protection, especially versus cannon weapons and missiles, at the cost of energy. [464] Shields offer effective protection, especially versus cannon weapons and missiles, at the cost of energy. [465] Shields offer effective protection, especially versus cannon weapons and missiles, at the cost of energy. [466] This unit has no sensor equipment. [501] Enhances image detection with increased magnification and multi-particle detection. [502] Enhances image detection with increased magnification and multi-particle detection. [503] Enhances image detection with increased magnification and multi-particle detection. [504] Enhances image detection with increased magnification and multi-particle detection. [505] Enhances image detection with increased magnification and multi-particle detection. [506] Advanced equipment with the Sensei or Shadow's signal-dampened chassis allows far greater detection. [507] Advanced equipment with the Sensei or Shadow's signal-dampened chassis allows far greater detection. [508] Advanced equipment with the Sensei or Shadow's signal-dampened chassis allows far greater detection. [509] Advanced equipment with the Sensei or Shadow's signal-dampened chassis allows far greater detection. [510] Advanced equipment with the Sensei or Shadow's signal-dampened chassis allows far greater detection. [511] Not to be viewed by player. [512] Not to be viewed by player. [513] Not to be viewed by player. [514] Not to be viewed by player. [515] Not to be viewed by player. [516] Not to be viewed by player. [517] For debug only -- you can see everything, everywhere. [518] This unit has no targeting computer. [551] Semi-automated tracking with additional sensors increase weapon accuracy. [552] Better automated tracking with more sophisticated sensors further increase weapon accuracy. [553] The ultimate in tracking and sensor targeting systems. [554] Increases in the weapon's pseudo-neural paths allow for finer adjustments and quicker responses. [555] Greater advances in pseudo-neural paths offer more pronounced advantages. [556] Combines pseudo-neural pathway optimization with the latest Lock-On technology to efficiently enhance weapon effectiveness. [557] Target pre-processing and re-creation enhance anticipated position determination. [558] Further pre-processing and vector analysis provide excellent targeting intelligence. [559] Comprehensive weapon management frees the pilot to concentrate solely on targeting. [560] Incorporating all existing fire control systems, this is the ultimate in weapon targeting enhancement! [561] Old-style targeting system, phased out of our company's regulars, but still used by mercenaries without the creds for better. [562] This unit has no life support system. [601] Stored vital nutrition and atmosphere allow a sealed environment. [602] Advances in storage techniques improve performance. [603] Limited pseudo-biosphere proves more beneficial to the pilot. [604] A comprehensive biosphere not only sustains but improves significantly the Bioderm's internal equilibrium. [605] A series of protective shells decreases the chance of compromising the improved environment. [606] This environment actively protects the status quo, and repairs damaged Bioderm cells. [607] Medvat technologies, long too fragile for combat, are partially integrated into environment design. [608] Additional Medvat technologies are integrated into the environment. [609] Environment provides virtually all of the functionally of the Medvat, paired with a highly reactive environment. [610] Bioderm is immersed in a complete nutrition and healing gel. [611] This stub can replace a weapon internal. This makes the weapon inoperable, but makes for a lighter, faster Herc. [651] The Sierra Energy 400 is the smallest weapon carried on a Herc chassis. It has poor damage potential, but is cheap to install and maintain. [652] This is the more powerful brother to the Sierra Energy 400, and is a far more useful weapon. Both range and firepower are improved on the SE660. [653] The largest and most deadly of the standard lasers, the Sierra Energy 1000 can take down the shields of many Cybrids with just a few shots. [654] A cheap, long range missile launcher, the Self Propelled still inflicts massive damage on unshielded foes. The SP can fire indirectly. [655] The Self Guided improves on the SP capabilities with tremendous accuracy at long range. With a self-guidance package, the SG is a deadly weapon. [656] Using a saturation missile system loaded with numerous mini-rockets, the Medium Yield can bombard an area three hexes in diameter. [657] The ELF is a powerful weapon that delivers an electrostatic charge. It ignores shields, penetrating them to deliver full damage. [658] This is a more powerful version of the light ELF whip, delivering a greater electrostatic charge. [659] The Heavy ELF whip delivers a huge electrostatic charge, nearly twice as powerful as the light ELF whip. [660] Using a pulse of electromagnetic radiation, the electromagnetic pulse cannon can seriously damage shields with a single shot. [661] This weapon does trivial damage, but has a good rate- of-fire for sustained action. It takes no power, so the only limitation is ammo. [662] Though much better than the 20mm, this autocannon still does little overall damage and cannot penetrate shields. [663] This weapon fires massive 10kg slugs of depleted-uranium rapidly and accurately. [664] This weapon, known to its crews as "The Dragon", is capable of chewing up small Cybrids at an amazing pace once their shields are down. [665] This weapon fires a massive "High Explosive Armor Piercing" shell, doing huge damage to unshielded targets. [666] The "Ranger" is the longest range gun in modern arsenals. Extremely accurate at long ranges, the "Ranger" can also damage shielded targets. [667] An energy weapon capable of firing indirectly, the Blast Mortar is designed to affect the shields of entire groups at once. [668] Developed originally as a "last resort" weapon, this missile launcher fires a huge single-shot missile that can devastate enemy units. [669] The ElectroFlechette Cannon fires a shotgun spread of tiny, electrically-charged flechettes that can defeat shields and penetrate armor. [670] The PBW, based on particle beam technology, can crush the shields of a Cybrid, or destroy the machine beneath. [671] Sierra Combine Compression Laser technology uses magnetism to compress a light wave to amplify shock damage inflicted. The SC400 is the smallest such weapon. [672] The SC1000 is fully twice the size and power of the SC400. This is, overall, one of the best energy weapons a Herc can carry. [673] This weapon carries all the shield-busting firepower of the EMP cannon with the punch of a large missile. Expensive, but worth it. [674] This rapid-fire missile launcher requires no power, and is cheap enough to carry on small Hercs. It cannot fire indirectly. [675] The first of the heavy energy weapons, the Plasma Cannon consumes huge amounts of energy, but delivers terrific blows to shields and armor. [676] This is simply a twin cannon sharing a single barrel. The combined shot is terrifying and can often down an enemy Cybrid in a single blast. [677] This is merely an advancement of the SP launcher, firing a more effective warhead with twice the yield of the SP missile. [678] Harnessing the power of the EMP pulse, the EMP Beamer can project an electromagnetic pulse that inflicts huge damage on shields. [679] This terrifying weapon hurls huge numbers of 30mm shells at opposing units. Though not long range, this weapon is VERY powerful. [680] Named after an old-Earth weapon, this rocket launcher can cover a large area with rockets to damage numerous enemy units at once. [681] This weapon is an advanced auto-mortar that can deliver several shots of indirect fire rapidly to a target. [682] This is simply an ELF system that is equipped with multiple capacitors to allow rapid recharge for a second and even third shot. [683] Combining the advanced range-finding system from the "Ranger" cannon with the firepower of the 210mm X-HEAP, this gun is lethal. [684] A combination between an autocannon and a laser, it incorporates some of the advantages of each. A very balanced and useful weapon. [685] Drawing twice the power for only a modest increase in firepower, the Medium Particle Gun is difficult to mount on a light chassis. [686] An even greater power hog, the Heavy Particle Gun should be avoided by all but the heaviest chassis. [687] The Super Heavy Particle Gun is the largest in this series, requires the most power, and does the most damage. [688] Firing a heavier particle, the Neutron Gun disrupts matter at a molecular level. Against an unshielded Cybrid, it is devastating. [689] This is a variant of the Neutron Gun, using a different technology. The resulting beam can punch through armor or shields. [690] A more powerful version of the MY rockets, this system can devastate a large area with a single shot, making it a fearsome weapon. [691] The H-K Missiles track and home on their assigned target with relentless precision. With indirect fire spotters, they can rule a battlefield. [692] The third generation of laser technology, this is a rapid fire laser that improves on the earlier laser damage capability while delivering more shots. [693] The standard weapon on many Cybrids and Hercs. It is considered to be a superb balance of low cost and high firepower. [694] The most devastating laser ever built, it is capable of defeating even the heaviest shielding with a burst of three shots. [695] This system requires no real finesse as it can deal with any target, shielded or not. An excellent weapon, though both power and ammo hungry. [696] A rapid-fire version of the standard laser, the SE 700 can deliver a tremendous volume of deadly and accurate fire. [697] Continuing advancement of missile technology provides the capability to fire SP class missiles rapidly and accurately. [698] A variant of the heavy plasma cannon, the Plasma Beam uses advanced technology to keep the emerging plasma from being dispersed, increasing range. [699] Combining the usefulness of the Blast Mortar with the penetrating damage of Plasma results in this superior indirect fire weapon. [700] A more advanced form of the Auto-ELF, the Chain-ELF can fire a multiple stream of ELF shots, inflicting horrific damage on a target. [701] An outgrowth of plasma technology, the Thermal Lance can burn through the shields and armor of a Cybrid in a second. [702] Essentially a plasma machine- gun, the Thermal Needler ignores shields completely and can shred a Cybrid with enough sustained fire. [703] A second generation of plasma technology, the Fusion Flamer delivers a tremendous punch, especially against a foe that has lost shields. [704] Though expensive and very power hungry, the Fusion Cannon can deliver in one gun what once took an entire Herc's payload. [705] The most terrifying weapon ever designed, the Fusion Annihilator delivers a single blast that will usually destroy any Cybrid. [706] Near the top of kinetic weapon development, with average range, tremendous rate-of-fire, and excellent firepower. [707] A fast firing system, this weapon can absolutely devastate a unit by tearing through its shields to the armor below. [708] Firing slightly smaller versions of the fearsome Hunter-Killer missile, this weapon can deliver four missiles to a target in seconds. [709] The most advanced version of the EMP weapon, this device can destroy shields in moments. Most often used in conjunction with advanced missile systems. [710] This system essentially delivers the punch of the Hunter-Killer missiles over a wide area with a single firing. [711] The Fusion Mortar takes advanced fusion technology and applies it to the Plasma Mortar. It is without peer as an indirect energy weapon. [712] A dangerous weapon due to the inherent ability of an ELF to ignore shielding, the ELF Mortar can deliver ELF damage over distance and blast area. [713] Combining the compression laser and the fusion guns, the compression blaster renders enemy shields almost useless. [714] The finest weapon ever made, Hercs equipped with the Heavy Compression Blaster can often lay waste to entire Cybrid squads... alone. [715] This acronym is short for "Hammer of God." Though a last-ditch weapon, none delivers a more powerful single blow. [716] Essentially a rapid-fire version of the SP-X using Saturation missiles. [717] A rapid-fire fusion cannon, the Fusion Gatling can deal with shielded or unshielded targets with equal ease. It requires significant power. [718] The "Accelerator Thermal Needler" autocannon ignores shielding completely and deals powerful hits in rapid succession. [719] This weapon utilizes a super-heavy metal shell accelerated to tremendous speeds and launched. It knows no equal. [728] This stub can fill an internal slot. It has no functions of its own, but makes for a lighter, faster Herc. [801] Maximum storage: 400 units. Retrieval: 90%. Cheap and relatively efficient. Considered the workhorse. [802] Maximum storage: 400 units. Retrieval: 90%. Used primarily in high-risk areas to allow more power for shields and movement. [803] Maximum storage: 1600 units. Retrieval: 90%. Increased carrying capacity for high-ore planets. [804] Maximum storage: 500 units. Retrieval: 100%. Used near the core, where few good sites remain to maximize productivity in low-ore areas. [805] Maximum storage: 1200 units. Retrieval: 100%. Utilizes the latest technology to merge many of the best qualities of older Extractor models. [806] Repair: 150%. An integration of rudimentary nanoprinciples with existing self-repair technology. [807] Repair: 250%. Improvements in nanotechnology have broadened the repair potential. [808] Repair: 350%. Nanite full-system distribution with mechanical support increases regenerative capabilities. [809] Repair: 400%. Nanite conditioning and self-specialization allows us the first purely nanite repair system. [810] Repair: 450%. Continued sophistication of nanotechnology enables a gland-like limited production system to increase repair potential. [811] Self-destruction device. These small units trigger a feedback buidup in the Herc's reactor. The larger the Herc, the greater the explosion. [812] Self-destruction device. These small units trigger a feedback buidup in the Herc's reactor. The larger the Herc, the greater the explosion. [813] Self-destruction device. These small units trigger a feedback buidup in the Herc's reactor. The larger the Herc, the greater the explosion. [814] Self-destruction device. These small units trigger a feedback buidup in the Herc's reactor. The larger the Herc, the greater the explosion. [815] Self-destruction device. These small units trigger a feedback buidup in the Herc's reactor. The larger the Herc, the greater the explosion. [816] Bonus +5 [817] Bonus +10 [818] Bonus +15 [819] Bonus +20 [820] Bonus +25 [821] Reduces opponent's chance to hit by 5% [822] Reduces opponent's chance to hit by 10% [823] Reduces opponent's chance to hit by 15% [824] Reduces opponent's chance to hit by 20% [825] Reduces opponent's chance to hit by 25% [826] The AntiGravity Unit lowers the effect of gravity on your Herc. On high gravity worlds it will prove more valuable than on low-gravity worlds. On a very low gravity world, the AntiGravity unit may have no effect whatsoever. Because of these variables, the AntiGravity Unit will not always affect your Herc Speed Rating by the same amount. [827] Restock: 2x. Max Range: 10 hexes. This drone can restock Herc weapons if the Herc Carrier is present. [828] Restock: 4x. Max Range: 20 hexes. This drone can restock Herc weapons if the Herc Carrier is present. [829] Restock: 6x. Max Range: 20 hexes. This drone can restock Herc weapons if the Herc Carrier is present. [830] Restock: 8x. Max Range: 30 hexes. This drone can restock Herc weapons if the Herc Carrier is present. [831] Restock: 10x. Max Range: 40 hexes. This drone can restock Herc weapons if the Herc Carrier is present. [832] The Overdrive Node boosts the efficiency of your Herc's drive system by fifteen percent. [833] The Shield Amplification Crystal boosts shield regeneration rate significantly. [834] The Sensor Amplifier boosts sensor efficiency to include an extra one hex of radius.