[0] Unused [0.2] Chassis type [1239] Armor [1239.2] Drive system [1258] Left Leg [1258.2] Right Leg [1280] Reactor type [1280.2] Battery storage [1303] Shield generator [1303.2] Sensor array [1336] Targeting computer [1336.2] Life Support system [1388] Weapon system [1402] Internal device [1402] Unused [1402.2] Chassis [1425] Armor [1425.2] Drive [1439] L.Leg [1439.2] R.Leg [1451] Reactor [1451.2] Battery [1465] Shield [1465.2] Sensor [1480] Computer [1480.2] Life supt. [1507] Weapon [1514] Device [1514] Defines layout & mountability of systems. [1522] Protects all Herc components. [1522.2] Converts energy into movement. [1598] Linked to drive system to move Herc. [1598.2] Linked to drive system to move Herc. [1670] Provides energy for all Herc systems. [1670.2] Stores unused energy for later use as reserve energy. This reserve energy is not usable by the drive systems. [1749] Generates a protective barrier. [1749.2] Scans general area for enemies. [1896] Handles targeting for weapons. [1896.2] Attempts to maintain optimal pilot condition. [2011] Various weapon types may be connected to these external mounts. [2077] Various internal devices may be connected to these internal mounts. [2077] Damage affects the ability to protect internal systems. If the chassis is destroyed, the Herc is destroyed. [2148] Damage affects the ability to protect Herc systems. [2311] Damage reduces movement. [2311] Damage affects the reactor output. Destruction of the reactor will cause the Herc to be destroyed. [2311.2] Damage affects the maximum battery storage. [2440] Damage affects the rate the shield recharges. [2440.2] Damage affects the sensor's range. [2534] Damage affects the ability to target. [2534.2] Damage affects the ability to heal the pilot or protect the pilot from adverse planetary conditions. [2715] Damage to any internal system may disable that system. Internal devices continue working normally until they are disabled. [2715] Damage to this weapon reduces the chance to hit. [2842] Damage to this weapon reduces the rate it may fire each turn. [2842.2] Damage to this weapon reduces its maximum range. [2957] Damage to this weapon reduces its damage potential. [3062] Chassis: [3062.2] Armor: [3073] Drive: [3073.2] L.Leg: [3089] R.Leg: [3089.2] Reactor: [3105] Battery: [3105.2] Shield: [3125] Sensor: [3125.2] TComputer: [3143] LifeSup: [3165] None [3171] Minimal [3179] Low [3183] Medium [3190] High [3195] Extreme [3195] Strength rating: %d [3195.2] Overall Armor Rating: %d [3224] Movement Points: %d [3224.2] Strength Rating: %d [3271] Power per turn: %d [3271.2] Max Power Reserve: %d [3312] Max Shield Level: %d Regeneration Rate: %d Energy used per turn: %d [3312.2] Range Max: %d hexes Ability to sense over obstacles: %s Energy used per turn: %d [3404] Ability to target distant: +%d %% Ability to target obstructed: +%d %% Energy used per turn: %d [3404.2] Health per turn: +%d Stability per turn: +%d Detox per turn: +%d Energy used per turn: %d [3583] Max Range: %d Max rounds per turn: %d Energy cost to fire: %d Damage vs. Shields: %d Damage vs. Armor: %d Penetrating damage: %d Skill Required: %s [3823] Purchasing considerations: -------------------------------------- [3823.2] General information: -------------------------------------- [3891] Description: -------------------------------------- [4005] Energy auto-used each turn: %d of %d [4007] Component would lower speed rating from %d to %d. [4007.2] Component would raise speed rating from %d to %d. [4094] Component will not affect the Herc's speed rating. [4094.2] Current power avail: %d [4195] Current reserve power avail: %d [4195.2] Current shield level: %d [4253] Current ammo: %d [4253.2] Max ammo: %d [4297] Current condition: %d %% [4297.2] NOTE: This weapon may be fired indirectly. [4336] NOTE: This weapon does damage to an area %d hexes in diameter. [4336.2] hex [4444] hexes [4454] Mining devices are used to extract ore from the battlefield. [4454.2] Nanorepair pods are used to provide limited repair ability on the battlefield. [4516] ECM (Electronic countermeasures) reduce your chance of being hit by an enemy. [4516.2] Self-destruct devices detonate the reactor to cause a massive explosion. [4673] AntiGrav devices negate the effects of gravity, generally allowing it to travel farther with less energy. [4854] These boosters raise the effective operating level of a particular component. [4854.2] A Resupply system sends a small drone to the Herc Carrier. They return with more ammunition. They take a large amount of energy (which is increased by range to the Carrier), have limited range, and may only be activated a limited number of times. [4933] xxx [4933.2] xxx [5186] System is ready! [5186.2] System is active! [5207] Perfect [5207.2] Very good [5233] Fair [5233.2] Poor [5248] None [5258] A higher strength rating increases resilience. [5258.2] Armor protects all Herc components [5306] A higher drive rating yields more movement. [5385] A higher strength rating increases resilience. [5385.2] Energy output is used to power all Herc systems. [5432] Reserve energy is stored in batteries. [5432.2] Current Shield Level is the current overall shield strength. Max Shield Level is the shield strength when undamaged. Regeneration Rate is the amount of shield power restored to the Shield Level each turn, assuming perfect operating condition. Energy used per turn is the reactor power that will be automatically used to power the shields at full capacity. [5520] Range Max is the maximum number of hexes of visibility the system offers. Indirect Visibility Capability is the overall ability of the sensor to see objects that are not in direct line of sight. Energy used per turn is the reactor power that will be automatically used to power the sensors at full capacity. [5520.2] Ability to Target Distant is the percentage added to the firing unit's hit chance when firing at an enemy unit further away than one hex. Ability to Target Obstructed is the percentage added to the firing unit's hit chance when firing at a partially obscured target. Energy used per turn is the reactor power that will be automatically used to power the computer at full capacity. [6186] Health per turn is the number of health points restored to a Bioderm per turn by the life support system. Stability per turn is the number of stability points restored to a Bioderm per turn by the life support system. Detox per turn is the number of toxin points removed from a Bioderm per turn by the life support system. Energy used per turn is the power that will be automatically used to power the life support system at full capacity. [7009] Max Range is the total number of hexes the weapon can fire. Max Rounds per turn is the number of times the weapon can fire each turn. Note that some weapons fire bursts of shots with one 'firing' action. Energy Cost to Fire is the total cost in reactor or battery power to fire the weapon once. Damage vs. Shields is the damage the weapon inflicts on the facing shield side of a target. Damage vs. Armor is the damage the weapon inflicts on a target's armor if allowed to strike the armor without first striking an obstructing shield. Penetrating Damage is the amount of damage that can pass through an active shield face. Skill Required is the Bioderm weapon skill category used in targeting and firing the weapon. Higher skill levels will increase the chance of a hitting a target. Max Ammo is the total ammunition capacity of the Herc for that individual weapon. Each weapon is supplied by separate ammunition. Current Ammo is the remaining number of shots for that weapon.