[1] Start the single player menu.
[101] Start the multi player menu.
[102] Replay the introduction.
[103] View the CyberStorm Credits.
[104] Exit MissionForce: CyberStorm.  For now.
[105] Load a saved single player career.
[106] Start a new single player career.
[107] Jump into a single battle with adjustable parameters.
[108] Return to the General menu.
[109] Select easy difficulty level.  This refers to the number and types of Cybrids you encounter.
[110] Select normal difficulty level.  This refers to the number and types of Cybrids you encounter.
[111] Select hard difficulty level.  This refers to the number and types of Cybrids you encounter.
[112] Return to the Single Player menu.
[115] Load a saved multiplayer force.
[116] Generate a new multiplayer force.
[117] Start a Hotseat or Play-by-EMail game.  This will allow you to several to play against one another on a single computer, or through EMail.
[118] Return to the General menu.
[120] This is the class name of this Herc or Cybrid.
[121] The General menu.
[141] The General menu.
[142] Single Player menu.
[143] Difficulty Selection menu.
[144] Multi Player menu.
[145] See another animation
[300] The Difficulty Setting.  This refers to the number and types of Cybrids you encounter.
[400] Select easy difficulty level.
[501] Select normal difficulty level.
[502] Select hard difficulty level.
[503] Return to the Single Player menu.
[505] The Mox Taans Herc Base.
[601] Buy, enhance and repair Bioderms in the Bioderm Facility.  Bioderms are the genetically engineered beings that pilot your Hercs.  You may also access the Bioderm Facility by clicking on it.
[602] Buy, upgrade and repair Hercs in the Herc Bay.  You may also access the Herc Bay by clicking on it.
[603] Choose mission or view career stats in the Herc Command Center.  You may also access the Herc Command Center by clicking on it.
[604] Launch your Herc Carrier to send your Herc Fleet to the battlefield.  You must have at least one Bioderm linked to one Herc, and a mission chosen in the Command Center.
[605] Return to the General menu.
[606] Bring up the save game menu.
[607] Return to the General menu without saving this game.
[608] Close this box and return to the Herc Base.
[609] Cancel the mission launch.
[610] Send your units to the battlefield.  You must have at least one Bioderm linked to one Herc, and a mission chosen in the Command Center.
[611] Close this box and return to the Herc Base menu.
[612] The type of mission you have chosen is shown below.
[614] This is the type of mission you have chosen.  Be sure that you have configured your forces appropriately.
[615] Review your Launch status carefully to maximize battlefield performance.
[616] You must have one Bioderm linked to one Herc, and a mission chosen, in order to launch.
[618] The number of Hercs you own is shown at right.  The maximum number of Hercs you are allowed to command is a function of rank. That information is part of your career status displayed in the Herc Command Center.
[619] The number of Bioderms you own is shown at right.  The maximum number of Bioderms you are allowed to command is a function of rank. That information is part of your career status displayed in the Herc Command Center.
[620] The number of Bioderms that you have biomechanically linked to your Hercs is shown at right.  Be sure to link all of the Bioderms that you want to go on a mission.  Linking is performed in the Link area of the Bioderm Facility.
[621] This is the number of Hercs that you own.  The maximum number of Hercs you are allowed to command is a function of rank. That information is part of your career status displayed in the Herc Command Center.
[622] This is the number of Bioderms that you own.  The maximum number of Bioderms you are allowed to command is a function of rank. That information is part of you career status displayed in the Herc Command Center.
[623] This is the number of Bioderms that you have biomechanically linked to your Hercs.  Be sure to link all of the Bioderms that you want to go on a mission.  Linking is performed in the Link area of the Bioderm Facility.
[624] The Bioderm Facility is where you create, heal, and enhance the Bioderms that pilot your Hercs. You also biomechanically link your Bioderms to Hercs in this facility.
[701] The Herc Bay is where you buy, upgrade and repair Hercs.
[702] The Herc Command Center is where you select missions and review your career status.
[703] Click here to launch your Herc Carrier and send your Herc Fleet to the battlefield.  You must have at least one Bioderm linked to one Herc, and a mission chosen in the Command Center.
[704] The Medvat is where you heal and recycle your Bioderms.  Unlinked Bioderms that remain at the Herc Base during a mission heal completely on their own.
[801] This area biomechanically links your Bioderms to Hercs.  This also assigns them to the Herc Carrier before launching a mission.  Unlinked Bioderms that remain at the Herc Base during a mission heal completely on their own.
[803] The Biovat is where you create Bioderms, the genetically engineered beings that pilot your Hercs.  DNA samples are combined with protoplasm to form a base genetic matrix (BGM).  The Mox Taans Herc Base contains enough BGMs to create seventeen different Bioderms and three protoderms.
[804] The Virtual Reality Enhancement Center is where you download bioelectric skill enhancement program codes to your Bioderms' Genetic Computer Strand Implants to further enhance their skills. The VREC can only increase a skill halfway to the maximum rating attainable by that Bioderm.
[802] Return to the Herc Base.
[805] The Bioderm Facility is where you create, heal, and enhance the Bioderms that pilot your Hercs. You also biomechanically link your Bioderms to Hercs in this facility.
[806] The Medvat is where you heal and recycle your Bioderms.  Unlinked Bioderms that remain at the Herc Base during a mission heal completely on their own.
[901] The Virtual Reality Enhancement Center is where you download bioelectric skill enhancement program codes to your Bioderms' Genetic Computer Strand Implants to further enhance their skills. The VREC can only increase a skill halfway to the maximum rating attainable by that Bioderm.
[902] The Link area biomechanically links your Bioderms to Hercs.  This also assigns them to the Herc Carrier before launching a mission.  Unlinked Bioderms that remain at the Herc Base during a mission heal completely on their own.
[903] The Biovat is where you create Bioderms, the genetically engineered beings that pilot your Hercs.  DNA samples are combined with protoplasm to form a base genetic matrix (BGM).  The Mox Taans Herc Base contains enough BGMs to create seventeen different Bioderms and three protoderms.
[904] Create a new Bioderm.
[1001] This will save changes and return to the Bioderm Facility main menu.
[1002] Cancel changes and return to the Bioderm Facility main menu.
[1003] Close this warning box.
[1004] This is the amount of Unitech Consortium Credits that you have right now.
[1005] This is the amount it will cost to create a Bioderm from this BGM.  Quality costs more.
[1006] The Biovat is where you create Bioderms, the genetically engineered beings that pilot your Hercs.  DNA samples are combined with protoplasm to form a base genetic matrix (BGM).  The Mox Taans Herc Base contains enough BGMs to create seventeen different Bioderms and three protoderms.
[1007] Your rank only allows you to command so many Bioderms at once.  You must go up in rank to command more Bioderms. You can recycle unwanted Bioderms if you want to create more within your limit.
[1008] You do not have enough Credits to perform this action.
[1009] Save changes and switch to the Medvat menu.  Unlinked Bioderms that remain at the Herc Base during a mission heal completely on their own.
[1101] Save changes and switch to the VREC training menu.
[1102] Save changes and switch to the Link menu.  Unlinked Bioderms that remain at the Herc Base during a mission heal completely on their own.
[1103] Save changes and return to the Bioderm Facility main menu.
[1104] Repair this Bioderm's Health by regenerating its tissues. Health is lost when a Bioderm's Herc is hit, or when the Bioderm is hit directly. Health deteriorates incrementally when the Bioderm's toxin threshold is exceeded, or when the Bioderm's Genetic Stability drops below its Instability threshold. Certain corrosive atmospheres will damage health each turn if Life Support has been damaged or, in some cases, completely destroyed.  When Health reaches 0%, the Bioderm is dead.
[1201] Restore the Bioderm's Genetic Stability to its normal level. Stability is lost when a Bioderm's Herc is hit, or when the Bioderm is hit directly. Stability is also lost with each dose of Jackup Stimgland administered. Stability deteriorates every turn once the Toxin threshold is exceeded. When the Bioderm loses half its Stability it begins to turn  blue, and its skill ratings will drop slightly. Once Stability drops below 0, skill ratings drop sharply.  When a skill rating reaches 0%, the Bioderm will be unable to perform that task.
[1202] Remove all toxins from this Bioderm.  Toxin buildup occurs only through the use of Stimgland. The two types of Stimgland are Jackup and Placidex.  Jackup increases a Bioderm's chance to hit with weapons, but lowers Genetic Stability.  Placidex rejuvenates lost Stability, but twice as much is needed to counter Jackup's Stability loss.  Once the Toxin threshold is exceeded, additional doses of Stimgland will produce no further beneficial effects.  The Bioderm will lose Health and Stability every turn until treated in the Medvat, or until advanced Life Support lowers the Toxin level below the threshold.
[1203] Regenerate, stabilize, and detoxify all of your Bioderm roster.  Unlinked Bioderms that remain at the Herc Base during a mission heal completely on their own.
[1204] Reduce this Bioderm to veiny blue protoplasm.  Present condition and age of the Bioderm figure into its recycle value.
[1205] Save changes and return to the Bioderm Facility main menu.
[1206] Cancel changes and return to the Bioderm Facility main menu.
[1207] This is the amount it will cost to regenerate your Bioderm's tissues.
[1208] This is the amount it will cost to stabilize your Bioderm.
[1209] This is the amount it will cost to detoxify your Bioderm.
[1210] This is the amount it will cost to regenerate, stabilize, and detoxify all of your Bioderm roster.
[1211] This is the amount you will receive for recycling this Bioderm.  Present condition and age of the Bioderm figure into its recycle value.
[1212] This is the amount of Unitech Consortium Credits that you have right now.
[1213] The Bioderm Medvat is where you regenerate, stabilize, detoxify and recycle your Bioderms.  Unlinked Bioderms that remain at the Herc Base during a mission heal completely on their own.
[1214] Save changes and return to the Bioderm Facility main menu.
[1301] Save changes and switch to the VREC training menu.
[1302] Save changes and switch to the Link menu.  Unlinked Bioderms that remain at the Herc Base during a mission heal completely on their own.
[1303] Save changes and switch to the Biovat menu.
[1304] Increase the PILOTING skill of this Bioderm.  The better the piloting skill, the less reactor energy that is required for movement.  A higher piloting skill also lowers an opponent's chance to hit.  The VREC can only increase a skill halfway to the maximum rating attainable by that Bioderm.
[1401] Increase the ENERGY WEAPON skill of this Bioderm.  Lasers and other energy weapons are needed to bring down an enemy's shields.  The VREC can only increase a skill halfway to the maximum rating attainable by that Bioderm.
[1402] Increase the MISSILE WEAPON skill of this Bioderm.  Missiles and rockets are highly effective over long ranges against armor not protected by shields, and most do not require a line of sight.  Few can be carried at one time. Energy is not required to fire them.  The VREC can only increase a skill halfway to the maximum rating attainable by that Bioderm.
[1403] Increase the CANNON WEAPON skill of this Bioderm.  Cannons and other ballistic weapons are effective against armor not protected by shields.  They are limited by the amount of ammunition that can be carried, but most use no energy to fire.  The VREC can only increase a skill halfway to the maximum rating attainable by that Bioderm.
[1404] Increase the PLASMA WEAPON skill of this Bioderm.  Plasma weapons do huge damage to shields and lesser damage to armor.  The VREC can only increase a skill halfway to the maximum rating attainable by that Bioderm.
[1405] Increase the ELF WEAPON skill of this Bioderm.  Electron Flux weapons create short range energy whips that are ineffective in damaging shields but pass through them to strike an opponent's armor.  The VREC can only increase a skill halfway to the maximum rating attainable by that Bioderm.
[1406] Increase the ADVANCED TECHNOLOGY skills of this Bioderm.  Weapons that fall under this category are either hybrid weapons (like Particle Guns, which deliver an energy-charged ballistic salvo) or employ unconventional forms of energy (like the Neutron Beam Weapon). The VREC can only increase a skill halfway to the maximum rating attainable by that Bioderm.
[1407] Increase the COMMAND skill of this Bioderm.  The Command rating is the amount of Stability restored to any Bioderm within range.  This effect is cumulative if two Command Bioderms are nearby. Bioderms without a rating in Command can never gain it.  The VREC can only increase a skill halfway to the maximum rating attainable by that Bioderm.
[1408] Save changes and return to the Bioderm Facility main menu.
[1409] Cancel changes and return to the Bioderm main menu.
[1410] The Virtual Reality Enhancement Center is where you download bioelectric skill enhancement program codes to your Bioderms' Genetic Computer Strand Implants to further enhance their skills. The VREC can only increase a skill halfway to the maximum rating attainable by that Bioderm.
[1411] Close this warning box.
[1412] This is what it will cost to increase this Bioderm's Piloting skill. If this value is zero, it is because the VREC can only increase a skill halfway to the maximum rating attainable by that Bioderm.
[1413] This is what it will cost to increase this Bioderm's skill with Energy weapons. If this value is zero, it is because the VREC can only increase a skill halfway to the maximum rating attainable by that Bioderm.
[1414] This is what it will cost to increase this Bioderm's skill with Missile weapons. If this value is zero, it is because the VREC can only increase a skill halfway to the maximum rating attainable by that Bioderm.
[1415] This is what it will cost to increase this Bioderm's skill with Cannon weapons. If this value is zero, it is because the VREC can only increase a skill halfway to the maximum rating attainable by that Bioderm.
[1416] This is what it will cost to increase this Bioderm's skill with Plasma weapons. If this value is zero, it is because the VREC can only increase a skill halfway to the maximum rating attainable by that Bioderm.
[1417] This is what it will cost to increase this Bioderm's skill with ELF weapons. If this value is zero, it is because the VREC can only increase a skill halfway to the maximum rating attainable by that Bioderm.
[1418] This is what it will cost to increase this Bioderm's skill with Advanced Technology. If this value is zero, it is because the VREC can only increase a skill halfway to the maximum rating attainable by that Bioderm.
[1419] This is what it will cost to increase this Bioderm's polarizing electromagnetic Command field.
[1420] This is the amount of Unitech Consortium Credits that you have right now.
[1421] You do not have enough Credits to perform this action.
[1422] Save changes and switch to the Medvat menu.  Unlinked Bioderms that remain at the Herc Base during a mission heal completely on their own.
[1501] Save changes and return to the Bioderm Facility main menu.
[1502] Save changes and switch to the Link menu.  Unlinked Bioderms that remain at the Herc Base during a mission heal completely on their own.
[1503] Save changes and switch to the Biovat menu.
[1504] Link this Bioderm to a Herc.  Unlinked Bioderms that remain at the Herc Base during a mission heal completely on their own.
[1601] Unlink this Bioderm from its Herc.  Unlinked Bioderms that remain at the Herc Base during a mission heal completely on their own.
[1602] Unlink all Herc-Bioderm units.  Unlinked Bioderms that remain at the Herc Base during a mission heal completely on their own.
[1603] Autolink all Bioderms to Hercs.  For maximum effectiveness, Unlink All first.
[1604] Save changes and return to the Bioderm Facility main menu.
[1605] Return to the Bioderm Facility main menu without saving changes
[1606] The Link area biomechanically links your Bioderms to Hercs.  This also assigns them to the Herc Carrier before launching a mission.  Unlinked Bioderms that remain at the Herc Base during a mission heal completely on their own.
[1607] This is the amount of Unitech Consortium Credits that you have right now.
[1608] Save changes and return to the Medvat menu.  Unlinked Bioderms that remain at the Herc Base during a mission heal completely on their own.
[1701] Save changes and switch to the VREC training menu.
[1702] Save changes and switch to the Bioderm Facility main menu.
[1703] Save changes and switch to the Biovat menu.
[1704] Select a Herc to purchase.
[1801] Select a Herc to upgrade.
[1802] Return to the Herc Base menu.
[1803] Click to close this warning box.
[1804] This is the amount of Unitech Consortium Credits that you have right now.
[1805] The Herc Bay is where you buy, upgrade and repair Hercs.
[1806] View details of this Herc.
[1914] View details of this Herc.
[1929] This is the purchase price in Credits.
[1930] Cancel changes and return to the Herc Bay menu.
[1931] Save changes and return to the Herc Bay menu.
[1932] Click here to close this warning box.
[1933] Scroll the Herc list up.
[1934] Scroll the Herc list up or down.
[1935] Scroll the Herc list down.
[1936] This is the amount of Unitech Consortium Credits that you have right now.
[1937] Return to the Purchase menu.
[1938] Click to purchase this Herc package.
[1939] Scroll this list up.
[1940] Scroll this list up or down.
[1941] Scroll this list down.
[1942] Purchase Hercs here.
[1943] General information about this Herc.
[1944] These are the Hercs available at your rank.
[1945] This is the amount of reactor power available for this Herc per turn not automatically allotted to systems.
[1946] How far a Herc moves depends on its chassis, reactor, drive system, and encumbrance.
[1947] Configuration specifications.
[1948] Insufficient Credits to perform this task.
[1950] This list is full.
[1954] Rank required to purchase.
[1955] Upgrade, Repair or Sell this Herc.
[2023] Upgrade, Repair or Sell this Herc.
[2047] Price in Unitech Consortium Credits.
[2048] This is the amount of Unitech Consortium Credits that you have right now.
[2049] Return to the Herc Bay main menu.
[2050] Scroll the Herc list up.
[2051] Scroll the Herc list up or down.
[2052] Scroll the Herc list down.
[2053] This area is for upgrading, repairing, and selling Hercs.
[2054] This is a list of available Hercs currently in your inventory.
[2055] This is the amount of reactor power available for this Herc per turn not automatically allotted to systems.
[2056] How far a Herc moves depends on its chassis, reactor, drive system, and encumbrance.
[2057] Upgrade or swap this component.
[2222] Upgrade or swap this component.
[2223] Repair this component 10% per click.
[2245] Repair this component 10% per click.
[2246] Cancel changes and return to the Manage Hercs menu.
[2247] Save changes and return to the Manage Hercs menu.
[2248] Bring up the Repair menu.
[2249] Bring up the Sell menu.
[2250] This is the amount of Unitech Consortium Credits that you have right now.
[2251] Rename this Herc.  Hercs are given the name of their chassis type by default. Subsequent naming in this fashion is numerical, i.e. Shadow:1, Shadow:2, etc.
[2252] Sell this Herc.  The resale value of a Herc is based on its present condition.
[2253] Cancel this sale.
[2254] The resale value of a Herc is based on its present condition.
[2255] Sell this Herc.  The resale value of a Herc is based on its present condition.
[2256] Completely repair all of your Hercs.
[2257] Repair this Herc.
[2258] Cancel this repair.
[2259] Completely repair all of your Hercs.
[2260] This is how much it will cost to completely repair all of your Hercs.
[2261] Repair this Herc.
[2262] This is how much it will cost to completely repair this Herc.
[2263] Complete this transaction.
[2264] Leave this menu without purchasing an upgrade.
[2272] Select component.
[2280] Cost of upgrade.
[2281] Scroll the list up.
[2282] Scroll the list up or down.
[2283] Scroll the list down.
[2284] Click to close this message box.
[2285] Scroll the detail text up.
[2286] Scroll the detail text up or down.
[2287] Scroll the detail text down.
[2288] Left click and drag to change the rotation speed of the Herc model.
[2289] This menu enables upgrades for all Herc components.
[2290] Structural components of the Herc.  The Herc's chassis is very important, because the Herc explodes when its efficiency percentage reaches 0%.
[2291] Internal systems provide a variety of functions.
[2292] Weapon upgrades are limited by the type of Herc.
[2293] How far a Herc moves depends on its chassis, reactor, drive system, and encumbrance.
[2294] This is the amount of reactor power available for this Herc per turn not automatically allotted to systems.
[2295] These are the available components that can be mounted on this slot.
[2296] A description of the component.
[2297] Insufficient Credits to repair.
[2298] Insufficient Credits to perform this upgrade.
[2299] Scroll forward through the Bioderm roster.
[2401] Scroll backward through the Bioderm roster.
[2402] The two numbers represent current Health and maximum Health. Once a Bioderm is created, Health is conveyed graphically with a green bar.
[2403] The two numbers represent current Stability and maximum Stability. Once a Bioderm is created, Stability is conveyed graphically with a yellow bar.
[2404] The two numbers represent current Toxin level and total possible Toxin level. Once a Bioderm is created, Toxin level is conveyed graphically with a blue bar.
[2405] This Bioderm is biomechanically linked to this Herc.
[2406] The better the piloting skill rating, the less reactor energy that is required for movement.  A higher piloting skill also lowers an opponent's chance to hit.
[2407] This number is the Bioderm's base chance to hit with this type of weapon.  Range, terrain, type of targeting computer, Stimgland, and the enemy's defenses will affect this number on the battlefield. Lasers and other energy weapons are needed to bring down an enemy's shields.
[2408] This number is the Bioderm's base chance to hit with this type of weapon.  Range, terrain, type of targeting computer, Stimgland, and the enemy's defenses will affect this number on the battlefield.Missiles and rockets are highly effective over long ranges against armor not protected by shields, and most do not require a line of sight.  Few can be carried at one time.
[2409] This number is the Bioderm's base chance to hit with this type of weapon.  Range, terrain, type of targeting computer, Stimgland, and the enemy's defenses will affect this number on the battlefield. Cannons and other ballistic weapons are effective against armor not protected by shields.  They are limited by the amount of ammunition that can be carried, but most use no energy to fire.
[2410] This number is the Bioderm's base chance to hit with this type of weapon.  Range, terrain, type of targeting computer, Stimgland, and the enemy's defenses will affect this number on the battlefield. Plasma weapons do huge damage to shields and lesser damage to armor.
[2411] These numbers represent the Bioderm's base chance to hit with the corresponding weapon.  Range, terrain, type of targeting computer, Stimgland, and the enemy's defenses will affect this number on the battlefield. Electron Flux weapons create energy whips that do no damage to shields but pass through them to strike an opponent's armor.  They have a very short range.
[2412] This number is the Bioderm's base chance to hit with this type of weapon.  Range, terrain, type of targeting computer, Stimgland, and the enemy's defenses will affect this number on the battlefield. Weapons that fall under the category of Advanced Technology are either hybrid weapons (like Particle Guns) or employ unconventional forms of energy (like the NBW).
[2413] The Command rating is the amount of Stability restored to any Bioderm within range.  This effect is cumulative if two Command Bioderms are nearby. Bioderms without a rating in Command can never gain it.
[2414] Rank for Bioderms is a classification based on their maturation process.  Rankings are Alphaderm, Betaderm, Cytoderm, Deltaderm ,and Endoderm, with five sub-ranks each.  Newly created Bioderms are classified as Alphaderm  1.
[2415] The two numbers represent current age and maximum life expectancy.  Age is measured in years.
[2416] Rank for Bioderms is a classification based on their maturation process.  Rankings are Alphaderm, Betaderm, Cytoderm, Deltaderm ,and Endoderm, with five sub-ranks each.  A newly created Bioderm is ranked  Alphaderm 1.
[2417] The two numbers represent current age and maximum life expectancy.  Age is measured in years.
[2418] Health is lost when a Bioderm's Herc is hit, or when the Bioderm is hit directly. Health deteriorates incrementally when the Bioderm's toxin threshold is exceeded, or when the Bioderm's Genetic Stability drops below its Instability threshold. Certain corrosive atmospheres will damage health each turn if Life Support has been damaged or, in some cases, completely destroyed.  When Health reaches 0%, the Bioderm is dead.
[2419] Stability is lost when a Bioderm's Herc is hit, or when the Bioderm is hit directly. Stability is also lost with each dose of Jackup Stimgland administered. Stability deteriorates every turn once the Toxin threshold is exceeded.  When the Bioderm approaches the Instability threshold it begins to turn blue, and its skill ratings will drop slightly. Once Stability drops below the Instability threshold, skill ratings drop sharply.  When a skill rating reaches 0%, the Bioderm will be unable to perform that task.
[2420] Toxin buildup occurs only through the use of Stimgland. The two types of Stimgland are Jackup and Placidex.  Jackup increases a Bioderm's chance to hit with weapons, but lowers Genetic Stability.  Placidex rejuvenates lost Stability, but twice as much is needed to counter Jackup's Stability loss.  Once the Toxin threshold is exceeded, additional doses of Stimgland will produce no further beneficial effects.  The Bioderm will lose Health and Stability every turn until treated in the Medvat, or until advanced Life Support lowers the Toxin level below the threshold.
[2421] The better the piloting skill rating, the less reactor energy that is required for movement.  A higher piloting skill also lowers an opponent's chance to hit.
[2422] Lasers and other energy weapons are needed to bring down an enemy's shields.
[2423] Missiles and rockets are highly effective over long ranges against armor not protected by shields, and most do not require a line of sight.  Few can be carried at one time.
[2424] Cannons and other ballistic weapons are effective against armor not protected by shields.  They are limited by the amount of ammunition that can be carried, but most use no energy to fire.
[2425] Plasma weapons do huge damage to shields and lesser damage to armor.
[2426] Electron Flux weapons create short-range energy whips that do no damage to shields but pass through them to strike an opponent's armor.
[2427] Weapons that fall under the category of Advanced Technology are either hybrid weapons (like Particle Guns, which deliver an energy-charged ballistic salvo) or employ unconventional forms of energy (like the Neutron Beam Weapon).
[2428] The Command rating is the amount of Stability restored to any Bioderm within range.  This effect is cumulative if two Command Bioderms are nearby. Bioderms without a rating in Command can never gain it.
[2429] Rename this Bioderm.  Bioderms are given the name of their BGM donor by default. Subsequent naming in this fashion is numerical, i.e. Tola:1, Tola:2, etc.
[2430] These numbers represent the Bioderm's base chance to hit with the corresponding weapon.  Range, terrain, type of targeting computer, Stimgland, and the enemy's defenses will affect this number on the battlefield.  The Command rating is the amount of Stability restored to any Bioderm within range.
[2431] This Bioderm is biomechanically linked to this Herc.
[2432] Right click to review the BGM donor's history.
[2433] Classified: Top Secret. 
Medvat ingredient list:  Carbonated Water, Phosphoric Acid, Potassium Benzoate, Citric Acid, Corn Syrup, Leucine, Valine, Isoleucine, Zinc Gluconate, Rice Crisps, Tofu, Sun dried Bananas, Vanilla Bean oil, hemp seed oil, Brown Rice Syrup, Cyanocobalamine, Pyridoxine Hydrochloride, Glycerol Ester of Wood Rosin. BHA added to preserve freshness.
[2434] Classified: Top Secret. 
These oddly-shaped dice are the actual power source for every Herc. When any weapon is fired or hit taken, these dice roll around inside the Herc, determining chance to hit and damage done.  Contrary to what you were told at the Academy, Hercs really don't contain any machinery.  Share this with no one.
[2435] Programming Highlights: 
New Bioderm Channel, 8:00 p.m., FrienDerms: While other Bioderms copy her hairstyle, Elana finally kisses Tola.  Boto the pet monkey accidentally recycles both of them. 
All Bioderm Channel, 7:00 p.m., Deep Six Nine Bioderms: The Herc Commander orders a massive Bioderm recycling.  Protoderm 001 provides comic relief as a screaming bag of protoplasm. Imra escapes the vat by wearing a hubcap and chain on one ear. 
Central Bioderm Channel, 11:30 p.m., Late Night with Kaesar: In the first skit, Kaesar tricks Protoderm 101, Linking her to a VW bus and sending her against the Cybrids.  Jamax and Jarvis finally give up the photomat store, only to be recycled later on.
[2436] Up next on your Public Bioderm Station: 
A fund drive that lasts so long your three Protoderm phone operators reach their life expectancy and die.
[2437] Next on Home Bioderm Office: 
New show features steamy footage of Bioderms being created.
[2438] NickelBioderm at Nite: I Love Nura marathon.  Nura's zany, madcap antics are cut short when she gets recycled for telling Tarsus to "keep an eye out" for her.
[2439] See the briefing for this mission.
[2608] See the briefing for this mission.
[2609] Return to the Herc Command Center main menu.
[2610] Click to see the mission selections.
[2611] Click to see the communications menu.
[2612] Review our intelligence on Cybrids.
[2613] Return to the Herc Base main menu.
[2614] Missions currently available.
[2615] Name of the planet or moon.
[2616] An introductory briefing.
[2617] An incentive bonus to complete the mission's parameters.
[2618] The number of months to and from the mission site.
[2619] The type of mission.
[2620] The bonus amount received when the mission's parameters are met.
[2621] The number of months to and from the mission site.
[2622] The Herc Command Center is the interface you use to control your Herc-Bioderm units. Here you select missions, receive communications and review your career status.
[2623] Your rank and its privileges are reflected here.
[2624] The two numbers represent years and months of your career with Unitech. The Unitech calendar has ten months.
[2625] This is the number of Credits you currently own.
[2626] Your current rank is reflected here.
[2627] The number of Hercs you own is reflected here.
[2628] The maximum number of Hercs you can command at this rank is reflected here.
[2629] The number of Bioderms you own is reflected here.
[2630] The maximum number of Bioderms you can command at this rank is reflected here.
[2631] The number of Cybrids your units have destroyed is reflected here.
[2632] The number of missions your units have attempted is reflected here.
[2633] The number of missions your units have completed is reflected here.
[2634] Advances in rank gain access to better technology and new discoveries.
[2635] The number of planets or moons your units have explored.
[2636] The amount of ore your units have collected.
[2637] The two numbers represent years and months of your career with Unitech. The Unitech calendar has ten months.
[2638] This is the number of Unitech Consortium Credits you currently own.
[2639] Your current rank is reflected here.
[2640] The number of Hercs you own is reflected here.
[2641] The maximum number of Hercs you can command is reflected here.
[2642] The number of Bioderms you own is reflected here.
[2643] The maximum number of Bioderms you can command is reflected here.
[2644] The number of Cybrids your units have destroyed is reflected here.
[2645] The number of missions your units have attempted is reflected here.
[2646] The number of missions your units have completed is reflected here.
[2647] Technological advances come with advances in rank.
[2648] The number of planets your units have explored.
[2649] The amount of ore your units have collected.
[2650] Review this promotion sequence.
[2663] Review this promotion sequence.
[2664] A record of your previous promotions.
[2665] Return to the Herc Command Center main menu.
[2666] These tutorials review the training you received at the Unitech Academy.
[2667] View Unitech Overview.  This scans the corporate database for miscellaneous Unitech and Cybrid reference information deemed valuable for a Herc Commander.
[2668] View strategy tips accumulated from previous Herc Commanders.
[2669] This will describe the exact steps required to begin a successful carreer as a Herc Commander.
[2670] View Unitech TrainVid Herc Commander Series #001: Managing Your Forces. This reviews the purchase and upkeep protocol associated with managing your Hercs and Bioderms.  The mission review process is also included.
[2671] View Unitech TrainVid Herc Commander Series #002: Controlling Battlefield Forces. This reviews the Herc Command Center interface with your Herc-Bioderm units on the battlefield, and offers some strategies involved in controlling your forces.
[2672] Left click and drag to change the speed of the animation.
[2673] Reject this mission and return to the Herc Command Center.
[2701] Accept this mission and return to the Herc Base.
[2702] Scroll the briefing text down.
[2703] Left click and drag to scroll the text up or down.
[2704] Scroll the briefing text up.
[2705] Return to the Herc Base (career mode) or quick encounter menu (quick encounter mode).
[2801] Scroll the debriefing text down.
[2802] Left click and drag to scroll the text up or down.
[2803] Scroll the debriefing text up.
[2906] Click anywhere on this screen to continue.
[3001] Click anywhere on this screen to continue.
[3101] Return to the Herc Base.
[3201] See a tutorial on managing your forces between battles.
[3202] See a tutorial on mission selection.
[3203] See a tutorial on managing your forces during a battle.
[3204] See a tutorial on Cybrid intelligence.
[3205] See a tutorial on the Buttmaster 2000.
[3207] Continue...
[3301] Return to the previous menu.
[3401] Select a set of random mission parameters.
[3402] Begin a mission.
[3403] Select a type of mission.
[3404] Select a moon or planet.
[3405] Select a Force level, to determine the Hercs you command and the technologies available to you.
[3406] Select Cybrid force level.
[3407] A Quick Encounter is a single mission with adjustable parameters.
[3408] Select a different scenario.
[3409] Select a different scenario.
[3410] Select a different scenario.
[3411] Select a different world.
[3412] Select a different world.
[3413] Select a different world.
[3414] Decrease the force level.  Force level refers to the Hercs you are allowed to command and the technologies available to you.
[3415] Change the force level.  Force level refers to the Hercs you are allowed to command and the technologies available to you.
[3416] Increase the force level.  Force level refers to the Hercs you are allowed to command and the technologies available to you.
[3417] Decrease the Cybrid force level.
[3418] Change the Cybrid force level.
[3419] Increase the Cybrid force level.
[3423] Close this message box.
[3424] The Mox Taans Herc Base.
[3501] Buy, enhance and repair Bioderms in the Bioderm Facility.  Bioderms are the genetically engineered beings that pilot your Hercs.  You may also access the Bioderm Facility by clicking on it.
[3502] Buy, upgrade and repair Hercs in the Herc Bay.  You may also access the Herc Bay by clicking on it.
[3503] help text 103
[3504] Create a multiplayer game or connect to an existing game. You must have at least one Bioderm linked to one Herc before playing a multiplayer game.
[3505] Return to the General menu.
[3506] Bring up the save game menu.
[3507] Return to the General menu without saving this game.
[3508] Close this box and return to the Herc Base.
[3509] help text 109
[3510] help text 110
[3511] You must have at least one Herc and one Bioderm linked before starting a multiplayer game.
[3512] Click here when you are satisfied with the force and rank settings.
[3513] Increase the force value setting for this group.
[3514] Change the force value setting for this group.
[3515] Decrease the force value setting for this group.
[3516] Increase the rank setting for this group.
[3517] Change the rank setting for this group.
[3518] Decrease the rank setting for this group.
[3519] This is the number of credits you will receive to build a force.
[3520] Set rank and technology level for your force.
[3522] Your current rank and force values are shown here.
[3523] help text 121
[3524] help text 122
[3525] help text 123
[3526] This is your current rank.
[3527] This is the value of the hercs and Bioderms you own.
[3528] This is your current rank.
[3530] This is the value of the Hercs and Bioderms you own.
[3531] help text 129
[3532] help text 130
[3533] help text 131
[3534] help text 132
[3535] help text 133
[3536] help text 134
[3537] help text 135
[3538] The Bioderm Facility is where you create, heal, and enhance the Bioderms that pilot your Hercs. You also biomechanically link your Bioderms to Hercs in this facility.
[3601] The Herc Bay is where you buy, upgrade and repair Hercs.
[3602] Click here to create a multiplayer game or to connect to an existing game.  You must have at least one Bioderm linked to one Herc before playing a multiplayer game.
[3604] Multi Player launch area.
[3701] Click here to start a multi-player CyberStorm game.
[3702] Click here to load a new multi-player force.
[3703] Click here to load the default multi-player force.
[3704] Click here to return to the Herc Base.
[3705] The list of players and available slots appears below this label.
[3706] A different color is assigned to each player's forces.
[3707] The values shown below this label indicate the value of each player's forces.
[3708] The values shown below this label indicate the rank of each player.
[3709] The area below this label shows the current game settings. The information here can only be changed by the game creator.
[3710] This is the maximum force value that can be used in this game.
[3711] This is the maximum rank value that can be used in this game.
[3712] This is the name of the world your mission will take place on.
[3713] This indicates the level of Cybrid infestation in this mission.
[3714] This is how long each player will have to complete a turn in the game.
[3715] The fog of war setting controls how much of the rest of the world you can see during the game.
[3716] Indicates if a drop ship will be available to evacuate your forces.
[3717] This is the value of the forces loaded for this player.
[3718] This is the value of the forces loaded for this player.
[3719] This is the value of the forces loaded for this player.
[3720] This is the value of the forces loaded for this player.
[3721] This is the value of the forces loaded for this player.
[3722] This is the value of the forces loaded for this player.
[3723] This is the value of the forces loaded for this player.
[3724] This is the value of the forces loaded for this player.
[3725] This is the rank level of the forces loaded for this player.
[3726] This is the rank level of the forces loaded for this player.
[3727] This is the rank level of the forces loaded for this player.
[3728] This is the rank level of the forces loaded for this player.
[3729] This is the rank level of the forces loaded for this player.
[3730] This is the rank level of the forces loaded for this player.
[3731] This is the rank level of the forces loaded for this player.
[3732] This is the rank level of the forces loaded for this player.
[3734] Use this slider to select one of the available planets or moons for this mission. Right click on the image to see a description of that world.
[3735] Use this slider to select one of the available planets or moons for this mission. Right click on the image to see a description of that world.
[3736] Use this slider to select one of the available planets or moons for this mission. Right click on the image to see a description of that world.
[3737] This is the name of the player in slot 1.
[3738] This is the name of the player in slot 2.
[3739] This is the name of the player in slot 3.
[3740] This is the name of the player in slot 4.
[3741] This is the name of the player in slot 5.
[3742] This is the name of the player in slot 6.
[3743] This is the name of the player in slot 7.
[3744] This is the name of the player in slot 8.
[3745] This is your chat message area. Any text that you enter here will be sent to the other players who are logged into this game. Press <Shift> and <Backspace> together to clear your buffer.
[3746] This is your chat message area. Any text that you enter here will be sent to the other players who are logged into this game. Press <Shift> and <Backspace> together to clear your buffer.
[3747] This is your chat message area. Any text that you enter here will be sent to the other players who are logged into this game. Press <Shift> and <Backspace> together to clear your buffer.
[3748] This is your chat message area. Any text that you enter here will be sent to the other players who are logged into this game. Press <Shift> and <Backspace> together to clear your buffer.
[3749] This is your chat message area. Any text that you enter here will be sent to the other players who are logged into this game. Press <Shift> and <Backspace> together to clear your buffer.
[3750] This is your chat message area. Any text that you enter here will be sent to the other players who are logged into this game. Press <Shift> and <Backspace> together to clear your buffer.
[3751] This is your chat message area. Any text that you enter here will be sent to the other players who are logged into this game. Press <Shift> and <Backspace> together to clear your buffer.
[3752] This is your chat message area. Any text that you enter here will be sent to the other players who are logged into this game. Press <Shift> and <Backspace> together to clear your buffer.
[3753] This is your ready box. To indicate that you are ready to join a game, click on this box so that an X appears in it. If your current force level or rank level is too high for this game, you will not be able to set the box to the ready state. You must then either load in a new group with the proper rank and force levels or convince the game creator to modify the game settings.
[3762] This is your ready box. To indicate that you are ready to join a game, click on this box so that an X appears in it. If your current force level or rank level is too high for this game, you will not be able to set the box to the ready state. You must then either load in a new group with the proper rank and force levels or convince the game creator to modify the game settings.
[3763] This is your ready box. To indicate that you are ready to join a game, click on this box so that an X appears in it. If your current force level or rank level is too high for this game, you will not be able to set the box to the ready state. You must then either load in a new group with the proper rank and force levels or convince the game creator to modify the game settings.
[3764] This is your ready box. To indicate that you are ready to join a game, click on this box so that an X appears in it. If your current force level or rank level is too high for this game, you will not be able to set the box to the ready state. You must then either load in a new group with the proper rank and force levels or convince the game creator to modify the game settings.
[3765] This is your ready box. To indicate that you are ready to join a game, click on this box so that an X appears in it. If your current force level or rank level is too high for this game, you will not be able to set the box to the ready state. You must then either load in a new group with the proper rank and force levels or convince the game creator to modify the game settings.
[3766] This is your ready box. To indicate that you are ready to join a game, click on this box so that an X appears in it. If your current force level or rank level is too high for this game, you will not be able to set the box to the ready state. You must then either load in a new group with the proper rank and force levels or convince the game creator to modify the game settings.
[3767] This is your ready box. To indicate that you are ready to join a game, click on this box so that an X appears in it. If your current force level or rank level is too high for this game, you will not be able to set the box to the ready state. You must then either load in a new group with the proper rank and force levels or convince the game creator to modify the game settings.
[3768] This is your ready box. To indicate that you are ready to join a game, click on this box so that an X appears in it. If your current force level or rank level is too high for this game, you will not be able to set the box to the ready state. You must then either load in a new group with the proper rank and force levels or convince the game creator to modify the game settings.
[3769] This is the force color for the player in this slot. You can exchange the color of your force for an unused color by clicking on the color box next to your name.
[3770] This is the force color for the player in this slot. You can exchange the color of your force for an unused color by clicking on the color box next to your name.
[3771] This is the force color for the player in this slot. You can exchange the color of your force for an unused color by clicking on the color box next to your name.
[3772] This is the force color for the player in this slot. You can exchange the color of your force for an unused color by clicking on the color box next to your name.
[3773] This is the force color for the player in this slot. You can exchange the color of your force for an unused color by clicking on the color box next to your name.
[3774] This is the force color for the player in this slot. You can exchange the color of your force for an unused color by clicking on the color box next to your name.
[3775] This is the force color for the player in this slot. You can exchange the color of your force for an unused color by clicking on the color box next to your name.
[3776] This is the force color for the player in this slot. You can exchange the color of your force for an unused color by clicking on the color box next to your name.
[3777] This button shows whether or not a drop ship will be present to evacuate your forces during this mission.
[3778] This is the fog of war setting for this mission. The fog of war setting controls how much of the battle field you will be able to see during the game.
[3779] The game creator sets this value as the maximum net worth of a player's forces.
[3780] The game creator sets this value as the maximum rank level of a player's forces.
[3781] This value indicates the threat level of the Cybrid forces in this game. The 3 highest settings will include a Cybrid base.
[3782] This value indicates the amount of real time each player will have to direct his forces during the game.
[3783] Remove this warning box and return to the launch screen.
[3785] Remove this player from the game. Once the removed player acknowledges, this slot will be available again.
[3786] Remove this message box and return to the launch screen without any changes.
[3787] Increase the maximum force value setting for this game.
[3788] Change the maximum force value setting for this game.
[3789] Decrease the maximum force value setting for this game.
[3790] Increase the maximum rank setting for this game.
[3791] Change the maximum rank setting for this game.
[3792] Decrease the maximum rank setting for this game.
[3793] Increase the Cybrid threat level for this game.
[3794] Change the Cybrid threat level for this game.
[3795] Decrease the Cybrid threat level for this game. The 3 highest settings will include a Cybrid base.
[3796] Increase the timer setting for this game. Note - players with slower computers may have difficulty updating their forces in the allotted time when the timer is set at 1 minute or less.
[3797] Change the timer setting for this game. Note - players with slower computers may have difficulty updating their forces in the allotted time when the timer is set at 1 minute or less.
[3798] Decrease the timer setting for this game. Note - players with slower computers may have difficulty updating their forces in the allotted time when the timer is set at 1 minute or less.
[3799] Ignore the warning message and begin this game now.
[3800] Close this warning message and return to the launch screen.
[3801] Close this warning message and return to the launch screen.
[3810] Parsus: The atmosphere on Parsus would quickly asphyxiate a Bioderm if Life Support were destroyed. Gravity here is 117%.  Gradual changes in elevation.
[3853] Beran: A completely developed Terra class world with atmosphere and vegetation. Gravity here is 93%.  Beran's electromagnetic field is beneficial to Bioderms.
[3854] Mardalla: An iron moon.  Mardalla's atmosphere would soon poison a Bioderm that is not protected by a Life support system.  Gravity here is 50%.
[3855] Tirith: An airless moon.  Gravity here is 37%.  Tirith's electromagnetic field causes rapid aging of Bioderms.
[3856] Brell: Brell is a completely developed Terra class world with atmosphere and vegetation. Gravity here is 90%.  Brell's electromagnetic field amplifies sensors.
[3857] Ora: An airless moon.  Gravity here is 52%.  Asphyxiation is immediate without Life Support.
[3858] Dirol: Most of Dirol's surface is covered with ice, possibly composed of frozen methane. Gravity here is 100%.  Asphyxiation is immediate without Life Support.
[3859] Hyperion: Hyperion's volcanic atmosphere will quickly kill a Bioderm without minimal Life Support.  Gravity here is 89%. Hyperion's electromagnetic field causes rapid aging of Bioderms.
[3860] Dorn: This desert world retains a breathable atmosphere.  Gravity here is 130%.  Dorn's electromagnetic field amplifies sensors.
[3861] Odon: An almost airless desert moon.  Gravity here is 29%.  Particulate matter in the thin atmosphere renders ballistic weapons useless.  Death is immediate without Life Support.
[3862] Dobo: Dobo is an airless moon.  Gravity here is 103%.  Asphyxiation is immediate without Life Support. Dobo's electromagnetic field inhibits missile and rocket launch mechanisms.
[3863] Xhiron: This world is covered with frozen gas glaciers.  Gravity here is 200%.  If Life Support is even damaged, a Bioderm will die quickly.  Xhiron's dense crust makes mining difficult.
[3864] Basmalt: A small desert moon.  Gravity here is 110%.  If Life Support is damaged, a Bioderm will die quickly.  Basmalt's EM field amplifies the regeneration rate of shields.
[3865] Tahn: Tahn is a large enough moon to retain a sufficient gravity field and a breathable atmosphere. Gravity here is 97%.  Tahn's electromagnetic field amplifies sensors.
[3866] Kabulov: Low ridges here stretch for miles.  Gravity here is 44%.  Kabulov's EM field disables anti-gravity systems.
[3867] Ursk: Ursk is covered in a sheet of frozen methane and trace minerals. Gravity here is 63%.  If Life Support is damaged, a Bioderm will die quickly.  This moon's EM field inhibits shields, sensors, and energy-based weapon systems.
[3868] Muynak: A young volcanic moon.  Gravity here is 33%.  If Life Support is damaged, a Bioderm will die quickly.  Muynak's surface makes mining easier.
[3869] Morav: Morav was seen as an ideal colonization site before Cybrid infestation was discovered. In Newspeech, the name "Morav" meant "Paradise."  Gravity here is 136%.
[3870] Salikh: Gravity here is 70%.  Particulate matter in the thin atmosphere renders ballistic weapons useless.  Death is immediate without Life Support.
[3871] Praab: Praab is a tiny jungle moon.  Gravity here is 89%.  This planet's electromagnetic field completely inhibits the use of ELF weapons.
[3872] Gehenna: The Cybrids' volcanic homeworld.  Gravity here is 213%.  If Life Support is damaged, a Bioderm will die quickly.  Gehenna's EM field severely inhibits the explosive effects of area-effect missiles and self-detonators.
[3873] Charon: A volcanic moon of Gehenna.  Gravity here is 33%.  If Life Support is damaged, death is immediate.  Charon's EM field negates sensors.
[3874] Acheron: A sulfur moon of Gehenna.  Gravity here is 200%.  If Life Support is even damaged, death is immediate.  Acheron's EM field hampers both computers and sensors.
[3875] This screen is used to configure and launch a Hotseat or Play-By-EMail (PBEM) game.
[4001] Click here to start a Hotseat or Play-by-EMail CyberStorm game.
[4002] Click here to set all the players to use the default force currently defined by the options sliders.
[4003] Click here to return to the General Menu.
[4004] The list of players and available slots appears below this label.
[4005] A different game file that defines the starting forces is selectable for each player.  This column lists the game files.
[4006] The values shown below this label indicate the value of each player's forces.
[4007] The values shown below this label indicate the rank of each player.
[4008] The area below this label shows the current game settings. The information here can only be changed by the game creator.
[4009] This is the maximum force value that can be used in this game.
[4010] This is the maximum rank value that can be used in this game.
[4011] This is the name of the world your mission will take place on.
[4012] This indicates the level of Cybrid infestation in this mission.
[4013] This is how long each player will have to complete a turn in the game.
[4014] The fog of war setting controls how much of the rest of the world you can see during the game.
[4015] Indicates if a drop ship will be available to evacuate your forces.
[4023] This is the value of the forces loaded for this player.
[4031] This is the rank level of the forces loaded for this player.
[4039] This is the name of the player.  Enter any player name you like.
[4047] Each player has a game file that defines the starting forces.   Click to select either a custom force or a one of the default forces that shipped with CyberStorm.  If you pick a custom force, you will need to find it with a File Dialog.  If you pick a default force, it will be based on the current settings of the game option sliders.
[4055] This is the force color for the player in this slot.  You can click this button to select any color that is not used by any player in the list above you.
[4056] This button shows whether or not a drop ship will be present to evacuate your forces during this mission.
[4057] This is the fog of war setting for this mission. The fog of war setting controls how much of the battle field you will be able to see during the game.
[4058] Increase the maximum force value setting for this game.
[4059] Change the maximum force value setting for this game.
[4060] Decrease the maximum force value setting for this game.
[4061] Increase the maximum rank setting for this game.
[4062] Change the maximum rank setting for this game.
[4063] Decrease the maximum rank setting for this game.
[4064] Increase the Cybrid threat level for this game.
[4065] Change the Cybrid threat level for this game.
[4066] Decrease the Cybrid threat level for this game.
[4067] Increase the timer setting for this game. Note - players with slower computers may have difficulty updating their forces in the allotted time when the timer is set at 1 minute or less.
[4068] Change the timer setting for this game. Note - players with slower computers may have difficulty updating their forces in the allotted time when the timer is set at 1 minute or less.
[4069] Decrease the timer setting for this game. Note - players with slower computers may have difficulty updating their forces in the allotted time when the timer is set at 1 minute or less.
[4070] Use this slider to select one of the available planets or moons for this mission. Right click on the image to see a description of that world.
[4071] Use this slider to select one of the available planets or moons for this mission. Right click on the image to see a description of that world.
[4072] Use this slider to select one of the available planets or moons for this mission. Right click on the image to see a description of that world.
[3805] This sets whether players will automatically fire at advancing foes when it is not their turn.  It is called 'Opportunity Fire' (or OpFire) because your targetting computer will fire whenever it has a good opportunity to hit something.  NOTE: Generally you want this turned ON, but if you want to play a team-play game where you cooperate with others you should turn it off to avoid shooting your friends.
